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[Win7] Dolphin Crashing in [Pal] Xenoblade
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[Win7] Dolphin Crashing in [Pal] Xenoblade
03-30-2012, 10:02 PM
#5
DMJohn0X
Unregistered
 
I fixed the crashing. Turns out that my processor wasn't OC'd stable at 3.83ghz. Got it stabilized at 3.62ghz.

Now Im able to play which is great. Game is beautiful, btw. Running at 2x Internal Res and 4x Anti-Alias.

New issue has risen. The game is randomly freezing. Sometimes 4mins in. Sometimes a couple hours.
This a known issue?

Current 3.0 settings are:
Enabled Dual Core
Enabled Idle Skipping
JIT Recompiler
Locked To Threads

Audio:
Enabled DTK
XAudio2 @ 4400mhz

Scaled EFB Enabled
Ignore Format Changes
EFB Copies [Texture]
External Frame Buffer Disabled
and only Disable Pixel Per Depth
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Messages In This Thread
[Win7] Dolphin Crashing in [Pal] Xenoblade - DMJohn0X - 03-29-2012, 09:16 PM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - LordVador - 03-29-2012, 09:54 PM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - DMJohn0X - 03-30-2012, 07:18 AM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - DefenderX - 03-30-2012, 03:09 PM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - DMJohn0X - 03-30-2012, 10:02 PM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - LordVador - 03-30-2012, 10:05 PM
RE: [Win7] Dolphin Crashing in [Pal] Xenoblade - DMJohn0X - 03-30-2012, 10:32 PM

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