All this revisions are only for windows?nothing for linux?
Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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06-28-2010, 08:03 PM
(06-28-2010, 07:52 PM)vegeteo Wrote: All this revisions are only for windows?nothing for linux? You can compile it yourself very easily in linux. http://code.google.com/p/dolphin-emu/wik...pendencies 06-28-2010, 10:56 PM
Hello
my computer : asus m4a79 deluxe, amd phenom 9950 black edition , ati hd 5850 oc edition, 2gb ddr 2 800 kingston hyperx, etc.. i have dolphin r5807 64 bits installed: ati catalyst 10.6 ati stream sdk 2.1 64 bit directx june 2010 netframework and visual c++runtime windows 7 ultimate 64 bits i played with open cl enable and dx9-dx11-open gl , it is more slow than olders revisions without open cl. for example dolphin r5653 with , framelimit off, lock to cores enable, dx9 plugin efb scale integral, advanced to texture, hle plugin audio trothle off, are more fast . game tested super mario galaxy 2 i don't know if NEW open cl FAST ???????? why it is more slow than older versions??
Not much people can compile with ATI Stream SDK.
Most people are using NVIDIA display card and NVIDIA GPU Computing SDK, May be you should compile a ATI build by yourself. Also, not all games and display card can take advantage on OpenCL. Some game may get speed up some game may get worse. 06-29-2010, 12:01 AM
Hello!
I've got a big problem with the new release of Dolphin When I want to choose a plugin, there's only "Dolphin Software Renderer" Before, I had OpenGL and Direct3D but they disapeard! I've updated DirectX What can I do ? Thanks! 06-29-2010, 12:41 AM
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Dude, we talked about that on the last page already >_> Just checking the last page wouldn't have been as much work as creating an own account just for asking a dumb question ... *sigh* 06-29-2010, 01:49 AM
(This post was last modified: 06-29-2010, 02:01 AM by the_randomizer.)
Well, since the thread I posted seems to be getting ignored, I'll post the question here: Why can't I selected the nJoy plugin anymore? It's in the folder and worked on older revisions (49xx to 55xxx or so), and I don't even have a bluetooth adapter, so, there's something screwy going on. I even have the most up to date DirectX runtimes and C++ runtimes. I just switched back to Revision 4999 and I can choose the nJoy using the same plugin folder I used with Revision 5807. Uh-huh, makes perfect sense to me. At times like this I start to question the direction this emulator is going. Accuracy is all well and good, but, can I ask why?
06-29-2010, 02:26 AM
uh, afaik njoy has been superseded by the new pad plugins...
Additionally, there prolly have been quite a few changes to the input plugin interface and since nJoy hasn't been updated (iirc) it won't work with the new interface anymore. 06-29-2010, 02:30 AM
(This post was last modified: 06-29-2010, 02:44 AM by the_randomizer.)
(06-29-2010, 02:26 AM)NeoBrain Wrote: uh, afaik njoy has been superseded by the new pad plugins... So how the he** are you supposed to use a NORMAL controller? If I can't use a normal controller, then I'm pretty much SOL, right? It's okay in my book if a plugin doesn't get updated, but to limit (see: coerce) users into using nothing by wii remotes? Isn't that, oh I don't know, kind of an asinine decision to make? Gamecube games do not make use of wii remotes ! Haven't they even taken into consideration people who have no method of using a wii remote on a PC? Gee, and this whole time I thought developers wanted the support of the users. How wrong I was.
CPU: Core 2 Duo E8400 3.0GHz
Instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1 GPU: GeForce GTS 250 1GB GDDR3 OS: Windows 7 Home 32-bit RAM: 4096MB DDR2 SDRAM 06-29-2010, 04:32 AM
is there any way that you could start building sse enhanced builds as well?
now that you have OpenCL builds, external compilation services are almost phased out |
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