• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 113 114 115 116 117 ... 369 Next »

Will we ever see 60fps windwaker?
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Will we ever see 60fps windwaker?
07-26-2015, 02:33 PM
#1
agoodname22
Unregistered
 
Hello all, I've been using dolphin for over a year but I've just recently started posting on the forum.

I'm sorry if this has already been posted before, but I was wondering, is it possible that Wind Waker could ever run at 60fps?
Reply
07-26-2015, 11:55 PM
#2
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,317
Threads: 273
Joined: Dec 2010
I would imagine it is possible, but I don't think anyone has done it yet.
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
07-27-2015, 12:21 AM (This post was last modified: 07-27-2015, 12:25 AM by -Alex-.)
#3
-Alex- Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: May 2015
I don't really see why it wouldn't be possible. I'm surprised nobody has done it.

I mean, I have a crappy 560m graphics card and was able to play it at 1080p while recording (and recording really slows everything down). Sure, with plenty of lag, mainly because that scene had water effects that caused fps drops, but considering I can play it at all with a 560m should mean that a modern high-end card should be able to handle it no problem. Especially if you're talking about FPS without upscaling.

What I'm saying is that if I can achieve that much with laptop hardware from 2011 then I don't see why a modern high-end desktop computer couldn't just totally wreck it.

I'm planning on getting a new high-end computer when Skylake comes out, so I guess I could test it myself at that time.
Find
Reply
07-27-2015, 12:31 AM
#4
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,953
Threads: 4
Joined: Sep 2013
No, it's that someone has to make an AR code to modify the game so that the game properly runs at 60 fps
Find
Reply
07-27-2015, 12:59 AM (This post was last modified: 07-27-2015, 01:00 AM by -Alex-.)
#5
-Alex- Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: May 2015
Ah, okay then. I kinda thought of that, was wondering if Dolphin had a feature that let you run games like that.

I'm guessing if you tried to force it you'd just get the "fast forward" effect huh. Much like you would simply turning off the frame limiter.
Find
Reply
07-27-2015, 01:46 PM
#6
agoodname22
Unregistered
 
How hard would it be to make such a code?
Reply
07-27-2015, 04:47 PM
#7
DolphinPC Offline
Member
***
Posts: 106
Threads: 32
Joined: Jul 2015
(07-27-2015, 01:46 PM)agoodname22 Wrote: How hard would it be to make such a code?

Depending on how the games was coded- if the animations and physics/combat system or tied to the framerate/ it would be really hard - it would require reverse engineering of the game itself (from what I saw on the internet for 60fps patches for the N64 Zredla games). but it does requires to dig around the game code.
Find
Reply
07-28-2015, 03:30 AM
#8
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
Heart 
(07-27-2015, 01:46 PM)agoodname22 Wrote: How hard would it be to make such a code?

When VIRGIN KLM made 60fps patches for the Kingdom Hearts saga, he said that the key is finding a situation when the game switches between 60fps and 30fps. Like the pause menu in the Kingdom Hearts games. It's usually an address that has values of 1 (60fps), 2 (30fps), or even 3 (20fps), like in the case of Ocarina of Time. Divisors, as you can see. The game switches that value when it wants, but the cheat code fixes it to the value you want. For example, using the 30fps code in OOT makes the main menu run at 0.5x speed, the pause menu at 1x and the game itself also at 1x but some things at 1.5x the speed.

Unless I'm mistaken, I think Zelda Wind Waker never runs at 60fps, and neither Twilight Princess and Skyward Sword. I repeat, if I remember correctly  Tongue .
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
07-29-2015, 03:30 AM
#9
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,577
Threads: 47
Joined: Dec 2010
(07-28-2015, 03:30 AM)masterotaku Wrote: Unless I'm mistaken, I think Zelda Wind Waker never runs at 60fps, and neither Twilight Princess and Skyward Sword. I repeat, if I remember correctly  Tongue .

Yes, as far as I noticed TP and WW are always 30 FPS, however, Zelda SS seems to temporarily switch to 60 FPS when transitions occurs (loading a cut-scene, loading the next room, etc), then it switches back to 30 FPS...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
07-30-2015, 07:02 AM
#10
shangry Offline
Member
***
Posts: 96
Threads: 15
Joined: Mar 2015
I can't see why somebody hasn't done it already. There were massive problems with Sunshine but they just went an made a completely different version of Dolphin to support it. Basically they run the game at 120fps with the code, but that version of Dolphin slows it to 60fps. At least that's how I think it works.
While it's probably really hard to get working, I'm seriously surprised someone hasn't actually done it yet. Wind Waker is a very popular game, and it's even more popular in Dolphin because it's one of the easiest to play graphics wise.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode