4xIR 9xSSAA and 16xAF is *more* than a Wii has to offer.
His setup will handle 4xIR 16xAF just fine, but not the extra SSAA.
It will however manage 4xIR and 2xMSAA in OpenGL fine, unless it's performing worse than my GTX285.
I have finished Xenoblade in 4xIR 2xMSAA 16xAF and with the better bloom_muramasa OpenGL shader with stable 25 FPS (I used EU version, so it is 25 FPS unless you mod it.) Anything over this setting tanks performance for me.
It seems to me that the 4xSSAA is twice as heavy as 4xMSAA, from the limited testing I have tried.
His setup will handle 4xIR 16xAF just fine, but not the extra SSAA.
It will however manage 4xIR and 2xMSAA in OpenGL fine, unless it's performing worse than my GTX285.
I have finished Xenoblade in 4xIR 2xMSAA 16xAF and with the better bloom_muramasa OpenGL shader with stable 25 FPS (I used EU version, so it is 25 FPS unless you mod it.) Anything over this setting tanks performance for me.
It seems to me that the 4xSSAA is twice as heavy as 4xMSAA, from the limited testing I have tried.
Desktop HTPC:
Gigabyte Z97X-Gaming5- i7-4790k MSI-B75-E33, i5-2500k
Corsair Vengeance 16GB RAM Crucial 8GB RAM
Gigabyte GTX780 GHz Edt. ASUS GTX960 Strix
Win 10 Pro / OS X 10.10 Win 10 Pro
Gigabyte Z97X-Gaming5- i7-4790k MSI-B75-E33, i5-2500k
Corsair Vengeance 16GB RAM Crucial 8GB RAM
Gigabyte GTX780 GHz Edt. ASUS GTX960 Strix
Win 10 Pro / OS X 10.10 Win 10 Pro
