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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Will "Load State" ever be fixed?
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Will "Load State" ever be fixed?
01-22-2011, 12:22 AM
#31
Squall Leonhart Offline
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the audio emulation appears to be the point of failure, since once it is lost in many games so is the game itself.
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01-22-2011, 05:33 PM (This post was last modified: 01-22-2011, 06:20 PM by pitt720.)
#32
pitt720 Offline
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(01-21-2011, 02:47 AM)sixor Wrote: oh no savestates still are buggy

playing zelda WW, dx9,

if you load a game via memorycard, then do savestates and load them, they will work fine

if i start dolphin, then load a savestate, it does not work, and i do 4 savestates, none of them work, i have to load the game via memory card so i can do new savestates

in short.. do a memory card save if you are going to stop playing

it is ok to use loadstate when u start dolphin but u have to reconnect your wiimote ( use funtion lst to reconnect wiimote because alt+F5 seems fail ) and it can play well
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01-22-2011, 11:41 PM
#33
sixor Offline
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i am playing gamecube zelda WW, if i start dolphin and loadstate there is a 50% chance of crashing the emu and exit to desktop,

so i prefer to load via memory card then do new savestates, that way they work 95% of time, and when i am done playing i do another memorycard save just in case
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