I'm getting somewhere.....
Will "Load State" ever be fixed?
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Almost got it. It's between 6156 and 6158. 3 possibilities.
Quote:Changelog for r6158 Here are all of my notes, in one scrolling code box: Code: 6000 and 6119 6158 is the first one that freezes up after loading state, and it's been doing it ever since. Consistently, I believe. 6156 Seems stable. I could use this one, and just use the old wii remote when I need to target stuff on the screen, where the joystick and mouse / keyboard inputs both work at the same time. Then if I need to push the nunchuk forward, for like shield thrust, use the new, incomplete plugin. Or else figure out a way to get a fully working new wii remote plugin to work with this version. 01-17-2011, 04:05 PM
(01-17-2011, 11:13 AM)NaturalViolence Wrote: Why would a save sate need to capture the state of the audio backend, gui, wiimote/input, or dsp threads? I would think the only two needed would be cpu and video. I dunno how to explain it. It just does. Have you noticed how many games error out with a "disconnected wiimote" message after a save state is loaded? That's because the wiimote thread is out of sync. 01-18-2011, 02:18 PM
You'll eventually run into problems trust me.
Please try and figure out whether 6157 or 6158 caused it.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 01-18-2011, 04:44 PM
(01-17-2011, 04:05 PM)skid Wrote:(01-17-2011, 11:13 AM)NaturalViolence Wrote: Why would a save sate need to capture the state of the audio backend, gui, wiimote/input, or dsp threads? I would think the only two needed would be cpu and video. because timing is everything. 01-18-2011, 08:00 PM
6158 is the first one that freezes up after load state.
6157 did not freeze up. I posted the changelogs. 01-19-2011, 07:37 AM
Thank you. Now we just need some others to confirm it and the devs will probably revert the changes.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 01-19-2011, 03:54 PM
Quote:the devs will probably revert the changes. no they won't. SaveState is secondary as a function. If it breaks; tough shit until it gets fixed. 01-19-2011, 06:15 PM
(01-18-2011, 08:00 PM)hypnotoad Wrote: 6158 is the first one that freezes up after load state. Good job in tracking down the revision where the save states went downhill. I've made a change in r6880 that should fix this - I did not find any other bugs in r6158. Let me know if r6880 works or not. |
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