(11-27-2015, 04:50 PM)mimimi Wrote:(11-27-2015, 03:12 AM)helios747 Wrote: If one of the developers feels like making a backend for it.
AFAIK there's little developer interest in a D3D12 backend.
It doesn't matter what D3D12 does with framerates if our graphics API wasn't the bottleneck in the first place.
I'm not sure if the graphics api is really the bottleneck in many games. But i think many games are limited by the gpu thread, which would indicate that a better graphics api could help. But when a game is actually cpu thread or gpu limited, then yeah, a new graphics api probably wouldn't do much good.
His words jinxed while he posted but that's what he meant I believe. The graphic APIs are not a bottleneck in Dolphin, and in most emus. Thus there's little need to push the likes of Vulkan and D3D12. The current APIs are plenty enough, well tested, well known and need more polish and bug fixing rather than a rewrite.
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