If one of the developers feels like making a backend for it.
AFAIK there's little developer interest in a D3D12 backend.
It doesn't matter what D3D12 does with framerates if our graphics API wasn't the bottleneck in the first place.
AFAIK there's little developer interest in a D3D12 backend.
It doesn't matter what D3D12 does with framerates if our graphics API wasn't the bottleneck in the first place.
