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Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
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will dolphin become stable
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will dolphin become stable
02-28-2018, 05:53 PM (This post was last modified: 02-28-2018, 05:57 PM by Shonumi.)
#11
Shonumi Offline
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It's been like that forever. Hence the description of Delfino Plaza:

Quote:General off-topic discussion. Talk about all the non dolphin related stuff here

It's not a "real" rule, in the same vein that nothing stops users from posting controller related problems in Support, or game specific questions outside of the dedicated GC/Wii/WiiWare threads. It just doesn't make sense in terms of organization to talk about Dolphin here. If this thread weren't spammy, it would be more appropriate in General. Literally the whole point of Delfino Plaza is to segregate discussions that have nothing to do with Dolphin, thus the "off-topic" nature.
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02-28-2018, 10:07 PM
#12
DrHouse64 Offline
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Everything has already being said.
On a software console emulator, to get it full speed on a decent PC, you have to make compromises. The nature of these compromises determines the emulator's accuracy. It could be bad but fast (zsnes), balanced (dolphin), good but somewhat slow (higan, still not perfect), or perfect but slow as hell (PONG transistor).

tl;dr : There won't be a GameCube 100% accurate emulator anytime soon.
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03-01-2018, 08:42 AM
#13
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It also depends on what you consider "100% accurate." There is a limited number of officially released GameCube and Wii titles. What if we have a "hack" that works in all known cases and never breaks, but doesn't necessarily mimic the logic of the original GC/Wii? Do you consider that to be 100% accurate? What if there is a feature of the GC/Wii that was never implemented by any game ever? Do we need to emulate that to be 100% accurate?
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03-01-2018, 11:38 PM
#14
chumpz Offline
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(03-01-2018, 08:42 AM)Kurausukun Wrote: It also depends on what you consider "100% accurate." There is a limited number of officially released GameCube and Wii titles. What if we have a "hack" that works in all known cases and never breaks, but doesn't necessarily mimic the logic of the original GC/Wii? Do you consider that to be 100% accurate? What if there is a feature of the GC/Wii that was never implemented by any game ever? Do we need to emulate that to be 100% accurate?

maybe in the future
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03-02-2018, 12:28 AM
#15
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Good talk.
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03-02-2018, 10:55 PM
#16
DrHouse64 Offline
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Good exemple on that topic : https://github.com/dolphin-emu/dolphin/pull/6417 


"Dolphin cannot emulate this without an extremely significant
performance hit (3-7x according to JMC)."
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03-03-2018, 08:18 AM
#17
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(03-02-2018, 12:28 AM)Kurausukun Wrote: Good talk.

gekkos.

(what kind of response was that even)


(03-02-2018, 10:55 PM)DrHouse64 Wrote: "Dolphin cannot emulate this without an extremely significant
performance hit (3-7x according to JMC)."

typical. that is the life of optimization, which is very hard for emulators sometimes.
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03-04-2018, 10:58 AM
#18
Kurausukun Offline
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(03-02-2018, 10:55 PM)DrHouse64 Wrote: Good exemple on that topic : https://github.com/dolphin-emu/dolphin/pull/6417 


"Dolphin cannot emulate this without an extremely significant
performance hit (3-7x according to JMC)."

That's a perfect example, thanks for linking that. Things like these happen more than one might imagine.
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