I was trying to play Guitar Hero: Metallica with my daughter today and we were getting frustrated by the choppiness of the video as the notes flowed down the screen, and the audio which kept falling out of timing. This is an issue I had noticed before and kept postponing it but not being able to play the game normally with my daughter motivated me to address it once and for all.
I spent a good amount of time switching parameters on and/off to no avail, until I chanced upon a comment from one of the testers in the game's wiki page who advised to use the "Skip EFB Access from CPU" (EFBAccessEnable = False) hack. This turned out to be the magic bullet: after changing this and recalibrating, I was banging away at the drums, limited only by my own mediocrity, and not by the inconsistent framerate.
You may say I have a low-ish PC configuration but I can run pretty much all games full speed with it so I think these games might simply spam the EFB, wreaking havock on the emulated video. I did not notice anything amiss by enabling the hack on this game but can't confidently say it doesn't break anything in any of the other GH or RB games.
If the experts think this is a safe enough hack for these music simulation games, it would be beneficial to simply have it enabled in the default games' .ini files. At the very least, the wiki should include a comment for each of these games recommending this route for those that have choppy emulation. This would save at least some users a lot of trouble.
Best regards.
I spent a good amount of time switching parameters on and/off to no avail, until I chanced upon a comment from one of the testers in the game's wiki page who advised to use the "Skip EFB Access from CPU" (EFBAccessEnable = False) hack. This turned out to be the magic bullet: after changing this and recalibrating, I was banging away at the drums, limited only by my own mediocrity, and not by the inconsistent framerate.
You may say I have a low-ish PC configuration but I can run pretty much all games full speed with it so I think these games might simply spam the EFB, wreaking havock on the emulated video. I did not notice anything amiss by enabling the hack on this game but can't confidently say it doesn't break anything in any of the other GH or RB games.
If the experts think this is a safe enough hack for these music simulation games, it would be beneficial to simply have it enabled in the default games' .ini files. At the very least, the wiki should include a comment for each of these games recommending this route for those that have choppy emulation. This would save at least some users a lot of trouble.
Best regards.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000