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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › WiiWare v
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[Wiiware] Megaman 9
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[Wiiware] Megaman 9
01-24-2010, 06:07 AM (This post was last modified: 01-24-2010, 06:08 AM by RupeeClock.)
#1
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
Threads: 9
Joined: Dec 2009
There was already a thread, but it's been a far few revisions since it's been discussed.

The game is actually playable, but it requires a specific setup.
[color=#000080]Use Direct3D9 Plugin
Set Resolution to 640 by 480 (no exceptions)
VSync Disabled
[/color]
With this I'm able to hit the full 120FPS the game plays at with minimal flickering and no graphical distortion (Only a minor "screentear"). Any attempt to increase the resolution causes slowdown and graphical warping.
OpenGL is no-go, enabling real XFB in openGL gives perfect graphics, but only 60FPS.

So the game is full speed and playable, but it still has some issues with it.
- Minor flickering (possibly caused by skipped frames)
- CPU intensive, requires adequate CPU/GPU
- Graphics scrambling, NES style (view challenges list, exit)
- Auto-typing text fails, cutscenes have no/bad text.
- Energy Meter does not update correctly

I wonder if the game's graphics can be fixed with a project hack.
Also, interesting point, any DLC your real wii has will transfer with a NAND dump.
I got screens of Protoman mode.
[Image: JaVeA.png]
[Image: 4m8la.png]
[Image: e33MT.gif]
[Image: 971934.png]
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01-27-2010, 10:17 AM
#2
thetrout Offline
Junior Member
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Posts: 29
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Joined: Oct 2009
I thought this deserved a bump. Just tested it and it does indeed work almost perfectly with the above D3D settings. The "almost" part is because there's a little bit of slowdown sometimes and every two seconds, the screen flashes black, thus making the game too annoying to play. Still, almost there!
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