There was already a thread, but it's been a far few revisions since it's been discussed.
The game is actually playable, but it requires a specific setup.
[color=#000080]Use Direct3D9 Plugin
Set Resolution to 640 by 480 (no exceptions)
VSync Disabled
[/color]
With this I'm able to hit the full 120FPS the game plays at with minimal flickering and no graphical distortion (Only a minor "screentear"). Any attempt to increase the resolution causes slowdown and graphical warping.
OpenGL is no-go, enabling real XFB in openGL gives perfect graphics, but only 60FPS.
So the game is full speed and playable, but it still has some issues with it.
- Minor flickering (possibly caused by skipped frames)
- CPU intensive, requires adequate CPU/GPU
- Graphics scrambling, NES style (view challenges list, exit)
- Auto-typing text fails, cutscenes have no/bad text.
- Energy Meter does not update correctly
I wonder if the game's graphics can be fixed with a project hack.
Also, interesting point, any DLC your real wii has will transfer with a NAND dump.
I got screens of Protoman mode.
The game is actually playable, but it requires a specific setup.
[color=#000080]Use Direct3D9 Plugin
Set Resolution to 640 by 480 (no exceptions)
VSync Disabled
[/color]
With this I'm able to hit the full 120FPS the game plays at with minimal flickering and no graphical distortion (Only a minor "screentear"). Any attempt to increase the resolution causes slowdown and graphical warping.
OpenGL is no-go, enabling real XFB in openGL gives perfect graphics, but only 60FPS.
So the game is full speed and playable, but it still has some issues with it.
- Minor flickering (possibly caused by skipped frames)
- CPU intensive, requires adequate CPU/GPU
- Graphics scrambling, NES style (view challenges list, exit)
- Auto-typing text fails, cutscenes have no/bad text.
- Energy Meter does not update correctly
I wonder if the game's graphics can be fixed with a project hack.
Also, interesting point, any DLC your real wii has will transfer with a NAND dump.
I got screens of Protoman mode.