![[Image: 8fhx2zum.gif]](http://s14.directupload.net/images/120731/8fhx2zum.gif)
[WiiWare] Castlevania: The Adventure ReBirth
|
11-12-2012, 04:33 AM
04-12-2014, 11:21 AM
This game has some sort of a flashing background bug in Dolphin.
You can see it during the midboss fight (4:45) in this video, and also during the intro before stage 1: https://www.youtube.com/watch?v=YGs6qoJm...page#t=288 For reference, here's a video capture from an actual Wii https://www.youtube.com/watch?v=WRqnn8sH...page#t=209 04-12-2014, 04:51 PM
Weirdly with efb to ram when the screen is about to flash i get a freeze and errors in the console, perhaps efb to ram is supposed to fix those flashes but instead gives a crash?
31:26:717 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=ff00ff04) 31:26:717 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=ff00ff14) 31:26:717 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=ff00ff10) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff0c, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff08, val=ff00ff00) 31:26:717 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=ff00ff10) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff14, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff18, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff10, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff18, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff14, val=ff00ff00) 31:26:717 HW\MMIO.cpp:207 E[MI]: Trying to write32 to an invalid MMIO (addr=ff00ff18, val=ff00ff00) 04-13-2014, 03:17 AM
(This post was last modified: 04-13-2014, 03:18 AM by Citizen Toad.)
After trying a bunch of stuff, DX9 mode fixes the flashing. It has more issues with frame pacing, though. Scrolling isn't smooth at all. It was close in DX11.
02-23-2015, 06:53 PM
Hi folks, I ran this from my virtual Wii System Menu and it gave me an error, as though my NAND memory were full, but the actual Wii Memory Management tool says I still have 1900 blocks or so...
But if I run the wad from the GUI, it works fine! Opened the wad from the GUI, created a save, and now the game seems to work from the system menu. Don't know if this information helps but hope so. 01-13-2016, 01:01 PM
Hello.
I noticed that the background in this game does not scroll smoothly, even though dolphin reports 60 FPS. Most of my 3D games, like DKC scroll very smoothly. Is this an issue with 2D games and vsync?
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000
01-13-2016, 11:02 PM
(01-13-2016, 09:51 PM)JMC47 Wrote: Probably needs safe texture cache. I will try that. Thank you. If that doesn't work, I'm guessing that the game wants to run at a framerate slightly different than the display's refresh rate which would leave me with one of three options: 1. screen tear 2. choppy scrolling like I'm getting 3. running the game at a speed slightly different than original to match display's refresh rate The third option is something that MAME has as a feature to cope with games that ran at non-standard frame rates.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000
01-15-2016, 04:59 AM
(This post was last modified: 01-15-2016, 08:03 AM by masterotaku.)
(01-13-2016, 01:01 PM)themanuel Wrote: Hello. The intro, and the rain, the movement of the monsters, the subweapons, items, etc all move smoothly, but not the backgrounds when you move. It's just how the game manages scrolling (some other 2D games from other consoles do this). You can't do anything about it. By the way, this game proves my point about the smart aspect ratio. It should be pure 4:3 (at least in this level. The moon is a circle among other things), but SmartAR assumes something narrower. SmartAR: ![]() Stretched to 16:9 (which is displayed in 4:3): ![]() Edit: screenshots updated. I made them with Ishiiruka before, now with the latest official Dolphin build. The automatic aspect ratio is less wrong now, but the moon is still a perfect circle in the second screenshot and not in the first one.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)