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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › WiiWare v
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[WiiWare] Bit.Trip Beat
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[WiiWare] Bit.Trip Beat
07-19-2009, 01:20 AM
#1
nosound97 Offline
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Unfortuantely, game crashes after choosing from any menu option, it just goes to black screen Sad

Discuss here Blush
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07-19-2009, 01:26 AM
#2
THELUKESTIR Offline
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(07-19-2009, 01:20 AM)nosound97 Wrote: Unfortuantely, game crashes after choosing from any menu option, it just goes to black screen Sad

Discuss here Blush

From the sound of your description i would assume that this game doesn't work.... can't see any thing else to discus ^^
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05-22-2010, 08:05 PM
#3
StripTheSoul Offline
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All the Bit.Trip games seem to be emulated perfectly!
However (!), all games except for Bit.Tip BEAT need a NAND dump to run.
Still then, strangely I can only get them to run through my issue of having no more free space on my virtual Wii HDD. When I start one of the games they say there's no free space and I can decide to continue without the possibility for saving. Then the games work perfectly, though.
When, however, I take out some save folders so that enough space is available to save, those games freeze with a black screen after the "hold the wiimote sideways"-screen.
Can anyone play those games and save?
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05-23-2010, 08:19 AM
#4
StripTheSoul Offline
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@ nosound97: How about you? I know you got those games Smile
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07-30-2010, 04:28 PM
#5
Rain_1
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This is kind of an old followup, but I found out that Dolphin can't extract the Banner and Text information from the .WADs properly on Beat.Trip Core, Runner or Void. However, if you place the savegame/banner information from Bit.Trip Beat on the configuration/cache/title folders of Core, Runner or Void, the games run. They will complain something about the game save being corrupt/invalid, and if i can remember, the emulator will hang again if you try to overwrite them, so you can just select not to save any progress and play the game, however, their banner/name on Dolphin main list will be wrong. Maybe that's why the games hang when Dolphin itself tries to extract that data from the .WAD?

It's been a while since I've performed/researched that information, so I might be wrong on the save being corrupt and can't create a new one, but copying banner information from Beat into Core/Runner/Void folder certainly works.

Don't know if dumping your NAND will fix that problem (I guess it would, since they would come with the savegame/banner information from your Wii? I don't really know how Dolphin/Wii NAND integration works)
07-30-2010, 07:01 PM
#6
StripTheSoul Offline
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Hey, good catch!
Core and Void really start with save and banner copied over from Beat.
Runner, unfortunately, isn't so easily swindeled *g*
Anyway, I hope a dev reads this and - knowing the issue - can do something about it.
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07-31-2010, 12:10 AM
#7
Rain_1
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I guess you are right, Runner wasn't out back when I tested this stuff. I also hope some devs read this, but I doubt it. Big Grin
07-31-2010, 04:05 AM
#8
Nabs Offline
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the game works great over here. i just bought it and gave it a spin.
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07-31-2010, 07:02 AM
#9
StripTheSoul Offline
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which one?
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07-31-2010, 08:39 AM
#10
Nabs Offline
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Threads confused me. I'm actually talking about Runner. You have to play it on your Wii first, before playing it in Dolphin.
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