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Wiimote speaker really works?
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Wiimote speaker really works?
08-20-2015, 06:00 AM (This post was last modified: 08-20-2015, 06:02 AM by trihy.)
#1
trihy Offline
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Well, after reading some threads, looks like wiimote speaker works fine.

But, in my case, I have horrible sound, can´t understand anything and lags a lot.

This could be related to the bluetooth dongle being too slow. Tried different BT modules, from generic to hp, msi, with all dongles sound was the same.

I have 2 genuine wiimotes from the wii launch.

Any ideas what could I try?

Games tested were wii party, brain academy...

Thanks

BTW, always using latest build from repository.
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08-20-2015, 06:36 AM
#2
ExtremeDude2 Offline
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Are you sure they don't sound the same on a real wii? The speakers aren't that good.
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08-20-2015, 11:48 PM (This post was last modified: 08-21-2015, 03:21 AM by trihy.)
#3
trihy Offline
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I need to check that, but I remember understanding something on real wii.

On dolphin I can´t understand a single word. Al also there is a lot of lag. Sometimes the game is on other level and the sound (on wiimote speaker) from previous level keep playing for some seconds (when there is a lot of activity on speaker)

Wonder is there is a video showing dolphin wiimote speaker so I can compare with mine Smile
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08-21-2015, 03:25 AM
#4
mbc07 Offline
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AFAIK the Wiimote Speaker can't be accurately emulated because of BT latency in computers (or something like that). The best you can do is trying with DSP LLE or Dolphin Bar but even then it'll sound worse than a real Wii...
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08-21-2015, 04:15 PM (This post was last modified: 08-21-2015, 04:17 PM by trihy.)
#5
trihy Offline
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No idea about that, but could be possible.

Im just asking, cause the few threads I found about wiimote speaker, some users, not sure if any devs, told that works fine.

I also read somewhere (probable on wiimote wiibrew), that some part of the speaker audio isnt emulated (propietary codec or something lke that)

Edit. this part:

Code:
"Sound Data Format
The Wii Remote can use multiple sound formats at multiple sampling rates. PC drivers currently seem unable to keep up with the higher rates.
The 4-bit ADPCM is Yamaha ADPCM (for example, as implemented in ffmpeg).
8-bit signed PCM mode works, but when in 8-bit mode the sampling frequency must be made so low that the audio quality is pretty bad."


Not sure if it´s related...
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08-21-2015, 06:14 PM (This post was last modified: 08-21-2015, 06:16 PM by mbc07.)
#6
mbc07 Offline
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Well, the sound that the game send to Wiimote speaker is already emulated (e.g. if you use an emulated Wiimote you can redirect the sound of the wiimote speaker to the audio output of your system, and it sounds very accurately to the real thing). I think the issue is transmitting that decoded/decrypted sound to the Wiimote, and the problem seems to be there, current PC drivers can't stream the data fast enough and the sound coming from the Wiimote Speakers is choppy...
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RAM: 16 GB @ DDR3-1600 (2x8 GB)              16 GB @ DDR3-1600 (4x4 GB)
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