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Wiimote Sound Output and Strange Cursor\Pointer Problem
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Wiimote Sound Output and Strange Cursor\Pointer Problem
03-05-2010, 07:32 PM
#1
Billmaster Offline
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Could someone tell me what rev the Wiimote speaker works in?

Thanks in Advance.

Also in Zelda TP when you aim with the IR the pointer is fine on the screen. However, The Hawk Etc is Waay off from where I have the pointer. Sad
Rev 5149 X64
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03-05-2010, 07:54 PM
#2
schez Offline
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t doesn't work yet. Sourcecode-wise the plain playback is already integrated, it's just lacking the proper handling of the samples over dsp or somehow(which is not that forward).
However the part for the playback itself works. That was never the problem.
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
...::: Join us on: irc.efnet.org #dolphin-emu :::...
http://snzgoo.blogspot.com/
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03-05-2010, 07:59 PM
#3
Billmaster Offline
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I just wanted to tell everyone you can test the Wiimote Speaker Using GLOVEpie.
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03-05-2010, 08:05 PM (This post was last modified: 03-05-2010, 08:52 PM by schez.)
#4
schez Offline
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Like i said the plain playback itself is/was no problem!.Smile
It is rather difficult extracting the audio samples out of the DSP.
Conclusion: It will probably still take some time.... who knows how long.... till it's fully implemented.
Well it supposed to work sometimes.., buggy tho. Looks like fixing it wont be an easy task.
http://code.google.com/p/dolphin-emu/iss...ail?id=438
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
...::: Join us on: irc.efnet.org #dolphin-emu :::...
http://snzgoo.blogspot.com/
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