Hello Everyone,
I just started homebrew game development for Wii. It's kind of hobby, just expanding my C/C++ skills. I'm using dolphin 4.0.2 stable and for sdk i use devkitppc. There's a problem. When I'm running hello world example from devkit, everything works good, but input is not working. I have Wiimote that i use on my wii connected to Dolphin. It works really good with original nintendo games like New Super Mario Bros Wii, but not working with homebrew applications. If this will help, here's loop code:
Am i doing something wrong or my dolphin settings are wrong. If these informations are not enough please tell me what to add. Please Reply fast.
@EDIT: I forgot mentioning that wiimote is connected when running homebrew, and it is vibrating when game starts. But app is not catching input.
I just started homebrew game development for Wii. It's kind of hobby, just expanding my C/C++ skills. I'm using dolphin 4.0.2 stable and for sdk i use devkitppc. There's a problem. When I'm running hello world example from devkit, everything works good, but input is not working. I have Wiimote that i use on my wii connected to Dolphin. It works really good with original nintendo games like New Super Mario Bros Wii, but not working with homebrew applications. If this will help, here's loop code:
Code:
WPAD_Init();
// ... some more code ...
while(1) {
WPAD_ScanPads();
if ( WPAD_ButtonsDown(0) & WPAD_BUTTON_A ) printf("A Pressed\n");
if ( WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME ) exit(0);
VIDEO_WaitVSync();
}
@EDIT: I forgot mentioning that wiimote is connected when running homebrew, and it is vibrating when game starts. But app is not catching input.