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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Zero: Tsukihami no Kamen AKA Fatal Frame IV AKA Project Zero IV
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[Wii] Zero: Tsukihami no Kamen AKA Fatal Frame IV AKA Project Zero IV
11-12-2012, 04:04 AM (This post was last modified: 06-16-2013, 10:36 PM by LordVador.)
#1
LordVador Offline
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Wiki Page - Zero: Tsukihami no Kamen - [edit]

_______________________________________________________________________________________________________________
Previous discussion here
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English patch tutorial
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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10-19-2013, 11:12 AM
#2
thecrow2313
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Huh I have difficulties with the final chapter zero when playing the organ or piano which keeps clicking the wrong note or key. I am using a Targus Bluetooth 4.0 Dual-Mode Micro USB Adapter (ACB10US1) and Afterglow Wiimote and Nunchuck (blue led) and Nyko Wireless Sensor Bar (87005-E14). I am using Dolphin 4.0-242. Not sure if this a bug or not. I am using the latest drivers for my bluetooth adapter. And followed performance guide instructions on the Wiki as well. Is there anything i'm missing here???
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10-19-2013, 08:13 PM
#3
Link_to_the_past Offline
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(10-19-2013, 11:12 AM)thecrow2313 Wrote: Huh I have difficulties with the final chapter zero when playing the organ or piano which keeps clicking the wrong note or key. I am using a Targus Bluetooth 4.0 Dual-Mode Micro USB Adapter (ACB10US1) and Afterglow Wiimote and Nunchuck (blue led) and Nyko Wireless Sensor Bar (87005-E14). I am using Dolphin 4.0-242. Not sure if this a bug or not. I am using the latest drivers for my bluetooth adapter. And followed performance guide instructions on the Wiki as well. Is there anything i'm missing here???
This game seems to need efb to cpu access and d3d seems to have some issues with the option. If my guess is right, try using opengl to see if it fixes the issue.
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10-21-2013, 12:57 PM
#4
thecrow2313
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(10-19-2013, 08:13 PM)Link_to_the_past Wrote: Ended up using D3D instead of OGL, I think OGL slows down frames and performance hog, I may be wrong...But some games require OGL for bug fixes such as Silent Hill: Shattered Memories but game suffers from graphical glitches or slow frames. Question, How do I become a tester? Wiki sources are awesome and great work, I give the testers props and the Dolphin Team that work extremely hard for Dolphin 4.0. Many Thanks.
(10-19-2013, 11:12 AM)thecrow2313 Wrote: Huh I have difficulties with the final chapter zero when playing the organ or piano which keeps clicking the wrong note or key. I am using a Targus Bluetooth 4.0 Dual-Mode Micro USB Adapter (ACB10US1) and Afterglow Wiimote and Nunchuck (blue led) and Nyko Wireless Sensor Bar (87005-E14). I am using Dolphin 4.0-242. Not sure if this a bug or not. I am using the latest drivers for my bluetooth adapter. And followed performance guide instructions on the Wiki as well. Is there anything i'm missing here???
This game seems to need efb to cpu access and d3d seems to have some issues with the option. If my guess is right, try using opengl to see if it fixes the issue.
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11-26-2013, 04:46 AM
#5
dephined Offline
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I've noticed that on the last Dx9 version of Dolphin (4.0-146- before the plugin was removed on 4.0-147), Fatal Frame 4 has become very very slow...is that the same with the latest revision using Dx11 or OpenGL? (I ask because I'm on XP and Dolphin master doesn't work anymore on it)
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12-21-2013, 03:50 AM
#6
Proto
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Say, i've got some serious lag during cutscenes.
Increasing the latency helps a bit but causes desync.

Is there a known fix or some settings for this?

Running:
4.0-427
OpenAl
HLE

Edit: very strange is the fact that, everytime after i closed the game and changed some settings, the cutscenes run smoothly for a couple of seconds more than before.
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06-13-2014, 02:21 PM
#7
Polams
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Hi, I'm trying to use a 360 controller to play this, and I can't get the game to move the flashlight independently or the view around during camera mode (I can move the character itself around fine). Any tips on what mistake I've made in button binding?
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06-13-2014, 04:08 PM
#8
JMC47 Offline
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It's very hard to bind controls to a 360 controller for certain games. Keep a careful look at how all the motion controls are mapped; if any of them are sharing a binding, that could be your problem.
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06-15-2014, 10:33 AM
#9
Polams
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Nah, that wasn't it. I changed my right stick bindings from IR to Tilt and that will have to do; the left and right tend to stray up/down but pressing up/down functions well without straying.
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06-16-2014, 02:13 PM
#10
Polams
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I see what you mean now, this piano puzzle is impossible using the 360 controller. From my experience using a physical wiimote, this puzzle would be a pain in the ass as well. Guess that's the end of this game for me Sad
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