Pls post your settings, maybe there is something wrong
[Wii] Xenoblade [NTSC-J]
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11-03-2012, 09:06 PM
(11-03-2012, 08:22 PM)DefenderX Wrote: Pls post your settings, maybe there is something wrong Will do, here they are: http://i.imgur.com/rCPMo.png Current revision that I'm using is 3.0-776. List of things I've tried: -HLE -HLE with Xenoblade patch -Lock Threads to Cores -DSP LLE on Thread -DSP LLE Interpreter -DX9/DX11 -Fullscreen mode/windowed mode -Anywhere from 1x-4x on the internal resolution -AA and AF maxed/off -Tried enabling/disabling Per-Pixel Lighting/Texture Filtering/Scaled EFB Copy -Tried switching EFB Copies from Texture to RAM -Tried moving the Texture Cache from Fast to Safe -Tried disabling/enabling OpenMP Texture Decoder -Tried enabling Accurate VBeam emulation I've tried all this on multiple revisions of Dolphin (going all the way back to base 3.0) and nothing seems to work. The game will continue to freeze up for about 2-3 seconds and the audio will start looping during specific points of certain cutscenes. 11-03-2012, 09:21 PM
You should leave your IR at x4 as your GPU can easily handle it.
Always leave AF at x16 unless it breaks something in a game. Every modern GPU can handle it without performance loss. Now, use HLE with this game as it should work fine for you since you've got a good rig. Set the framelimit to 30 (match the games FPS) and tick Limit by FPS in the config dialog. See if that helps. 11-03-2012, 10:59 PM
You should also try to set Framelimit to "Audio"
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
This is very strange problem you have,this shouldn't happen on fast pc as yours.
Are you sure everything is ok with your pc,all drivers up to date and pc games are running as they should ? Are you sure you are not forcing AA or something alse in nvidia control panel ? Did you try all "fast settings" at once ? For example AA turned off,1xIR and efb copy set to textures ? If answer is yes to these questions,it has to be nvidia sli messing things up. I would try to physically remove one card from pc and then try again. 11-04-2012, 07:30 AM
(This post was last modified: 11-04-2012, 07:31 AM by nekroturkey.)
Thanks for the suggestions!
(11-03-2012, 09:21 PM)Garteal Wrote: Now, use HLE with this game as it should work fine for you since you've got a good rig. Tried the framelimit settings and enabling HLE audio, but the problem still ended up happening. (11-03-2012, 10:59 PM)LordVador Wrote: You should also try to set Framelimit to "Audio" Did this after I tried the above, but it still kept happening. (11-04-2012, 12:05 AM)rpglord Wrote: This is very strange problem you have,this shouldn't happen on fast pc as yours. Everything is 100% stable (Prime95, Memtest86+, FurMark, CHKDSK), I have all of the latest drivers (video, sound, chipset, DirectX, etc), and no other games are giving me any issues (for both Dolphin games and PC games). I tried all of the bare minimum settings at once (AA/AF off, IR 1x, EFB to Textures), yeah. Still had the problem. If it was an issue with SLI though, wouldn't the freezing be completely random? Like I mentioned in my original post, the game freezes and the audio loops for exactly 2-3 seconds in the exact same spots every time during certain cutscenes. I also received a PM awhile ago from someone who was having the same issue: Quote:Yup. I sure am. It would freeze for a micro second and the sound would loop REALLY fast. It's really not all THAT bad but still REALLY annoying. It seems to happen when certain things happen So other people seem to be experiencing this problem as well. (11-04-2012, 07:30 AM)nekroturkey Wrote: If it was an issue with SLI though, wouldn't the freezing be completely random? Like I mentioned in my original post, the game freezes and the audio loops for exactly 2-3 seconds in the exact same spots every time during certain cutscenes. Random crashes may occur in this game. The PM you received probably relates random crashes. But the fact you got them in the same points is amazing. Try to use other versions of Dolphin. Dolphin 3.0 first and revisions between 3.0 and 3.0-6XX
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
11-04-2012, 10:55 AM
(11-04-2012, 09:11 AM)LordVador Wrote: Random crashes may occur in this game. The PM you received probably relates random crashes. But the fact you got them in the same points is amazing. Slight correction, the game isn't crashing. It's just micro-freezing at specific points during certain cutscenes. Here's the quote from my original post: (11-03-2012, 02:27 PM)nekroturkey Wrote: What's strange about this problem is that it isn't random, as it happens at very specific points. For instance, during the intro cutscene... What happens is that the game micro-freezes and the audio loops for like 2-3 seconds in the exact same spots, after which the game goes back to normal until it happens again at another specific point. This was happening for the other guy as well at the same points. Also, as I mentioned in my original post, I've tried multiple revisions of Dolphin and the issue persists on all of them. I've tried about ~15 different revisions between 3.0 and 3.0-8xx, with and without the Xenoblade HLE patch. Nothing seems to work. 11-04-2012, 07:15 PM
So I'm using Dolphin 3.0-710-dirty...which I downloaded from the site.
When I save, the screen shot next to the game save data is all messed up. The sound cackles sometimes...seems totally random. I'm using HLE as recommended with XAudio2/48000. Anti-Aliasing at 4x SSAA Anisotropic Filtering at 16x Should I be enabling idle skipping? Accurate Vbeam emulation? Does this revision have the HLE sound patch applied already? I don't see an option for audio throttling... 11-04-2012, 07:22 PM
Well, look in the forum "Code Patches" in the Xenoblade HLE Patch thread. There should be builds with this patch.
Audio Throttling can be enabled in newer revisions when you set Framelimit to "Audio" |
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