works better, but the sound is really slow and the fps drops to 20, i switch back to HLE sound, damn .
[Wii] Xenoblade [NTSC-J]
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Hi DefenderX i use your current build, but the game freeze. The image freeze, but the music runs further.
Is that the random freeze? or is it my fault? GameBanner: Dual core: on Idle Skipping: on MMU: off BAT: off MMU Speed Hack: on V-beam: on configuration: framelimit: 30 Limit by fps: checked JIT Recompiler Lock Threads to cores: unchecked Grafik: DX9 fullscreen: 1680x1050 Internal Resolution: Auto (window Size) Anti-Aliasing: 9x SSAA Anisotropic filter: x1 Scaled EFB Copy Skip EFB Acsess from CPU: Checked Cache Display Lists: Checked OpenMP Texture Decoder: Checked Load Custom Textures: Checked (for HD textures) DSP: DSP HLE: Checked DSound: 48000HZ I set DLOptimize = 1 in \User\Config gfx_dx9 I hope you can help me. 04-10-2012, 08:29 AM
Hello, I'm having low fps with this game. Can I play Xenoblade smoothly on my rig?
CPU: Intel dualcore e6850(OC @3.2 Ghz) GPU: AMD RADEON HD6850 RAM: 4GB DDR2 WINDOWS VISTA Thx in advance. 04-10-2012, 04:44 PM
Quote:Hello, I'm having low fps with this game. Can I play Xenoblade smoothly on my rig?You have just answered your own question. Provide more information: what dolphin version are you using, what settings, define low fps, what areas do you get this... Such information shouldn't be asked for if you ask for help. And for everyone that posts an one-lined question without providing any additional information, read the rules. 04-10-2012, 08:04 PM
(04-10-2012, 08:09 AM)Trevlec Wrote: Hi DefenderX i use your current build, but the game freeze. The image freeze, but the music runs further. Disable "Cache Display Lists" and "MMU Speedhack" (04-10-2012, 01:32 AM)Toki23 Wrote:(04-10-2012, 01:07 AM)85e Wrote: Using this version that posted here : Noticeable 17 FPS drop ONLY at battle when there's a lot of enemies on screen. There's FPS drop at some open wide area too ( Makna Forest, Bionis Leg, Agniratha etc ). But sound is almost perfect even at FPS drop, no crackling sounds at all Yay, it's perfect For info : At 3,4 GHz quad core without FPS lock i got 124 FPS at max, that's totally unplayable :p For better gameplay ( LOW - MED PC only ) recommended using "speed up" cheats ( i'm using Gecko codes ). It REALLY helps a lot with FPS drop and make the game more fast paced, but DON'T use another cheats, ONLY that one, because it will ruin your gameplay Maybe it's almost finished, now at Bionis Interior and met Lorinthia... damn this women sure can kick ass... 04-12-2012, 05:06 AM
I'm still having fps and sound issues with this game. I have the PAL version (with the 60 VPS Patch) and have tried multiple fixes with the patches.
My Specs: Win 7 Ult 64-bit AMD Quad core 2.8 GHZ 4 GB DDR3 RAM Nividia GeForce GTS 250 Dolphins: 3.0.587 Xenoblade HLE hack v2 6856m x64 3.0_71 Xenoblade HLE Hack v3.1 x64 3.0.496 XBPatch Win64
hi DefenderX, i have a next problem, all fights works perfect with 30 fps, but the first boss fight on the biois versus the Mechon71 (with the tentacles) drops the fps down to 23 fps oO, but why? i have disabled SSAA and reduce the resolution, but dont work, i cant unterstand why this fight is so slow .
my old Q6600@3,6ghz has this problem not, but a long time ago. i think my i5-750@3,8ghz is fast enough 04-12-2012, 05:50 AM
You can try to use a normal Dolphin build and compare the FPS rate to my ICC build. ICC builds CAN be faster, but there is no guarantee, that they ARE faster.
If the problem is still present, you can try to activate "Cache Display Lists" and "Lock Threads to Cores" |
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