Why cant i stop Cutscenes, when using my Xbox 360 controller as classic controller....it worked fine when i used my keyboard?
[Wii] Xenoblade Chronicles
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12-21-2012, 02:59 AM
What do your Wiimote controls look like? Can you show us a screenshot of your configurations for the emulated Wiimote and Classic Controller?
12-23-2012, 12:32 PM
My PC's Specs:
Windows 7 x64 i7 950 @ 3.07Ghz 8GB (2 x 4GB) Corsair Dominator RAM Dual GTX580s SLI First, I think I need to patch my Xenoblade for 30FPS like everyone's been talking about. Any instructions on doing so? Second, Whenever I run this on Direct3D9 (in order to use the Retexture package), I get massive slowdown. Doesn't happen on Direct3D11. Probably something to do with patching the game? Suggesting some Dolphin settings would be very helpful as well. Thanks! 12-23-2012, 12:36 PM
If you don't run the game full speed with PAL - 25FPS , patching iso to NTSC - 30FPS will make the game run slower
Speed Boost tips : _Overclock your CPU to 3.6GHz _Right-click the game - Properties - Tick "Enable Vbeam" Laptop: Mini PC ::
It's the USA iso so no FPS patch is needed. I fixed the speed I believe. I just need to figure out this LLE stuff for the sound, now.
12-24-2012, 05:54 PM
Hey everyone! I've never used Dolphin, so I'm looking for some help on how to get started. I have the current version download, 3.0-913, and I converted the copy of the game I picked up earlier from Gamestop to an ISO file. It is a NA copy. I think that is what the program requires. Anyway, I would like it if someone could tell me how to set up the program to run the game optimally on my system. I would like to make it look the best as possible also, and to use a wired Xbox 360 controller. Before I go through all of the trouble to play it on the PC, does this game have any motion controls? If it does I would just play it on my Wii. I've heard of audio and FPS problems, and I would like to avoid those. Also, I heard about an HD retexturing project. Is this completed, or is it still a work in progress? If it is still being worked on, how far is it into the game?
Here are my PC specs: Windows 7 x64 i5-2500k 3.30GHz 8GB (2 x 4GB) Corsair Vengeance RAM MSI 560GTX 12-26-2012, 12:30 AM
(12-23-2012, 12:36 PM)admin89 Wrote: If you don't run the game full speed with PAL - 25FPS , patching iso to NTSC - 30FPS will make the game run slowerTick enable vbeam? i must uncheck this option for best performance. 12-26-2012, 01:13 AM
(12-26-2012, 12:30 AM)Trevlec Wrote:(12-23-2012, 12:36 PM)admin89 Wrote: If you don't run the game full speed with PAL - 25FPS , patching iso to NTSC - 30FPS will make the game run slowerTick enable vbeam? i must uncheck this option for best performance. Then try to overclock. What processor have you got?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-26-2012, 08:30 PM
Running latest build, but I keep running into sound crackling on occasion. Sometimes it's 5 minutes in, sometimes it's 20. If I save state and load again, it will still be there. It will only go away if I go to a new area.
running HLE audio, idle skipping off, vbeam on, block merging on, dsound, lock threads to core, openmp texture decoder on. (I got all these fixes from the hle audio fix thread, but that thread is all over the place, difficult to find an answer there) 12-28-2012, 07:13 AM
Hello,
I have been playing Xenoblade on Dolphin 3.0 - 845 (HLE & 30 FPS patched). So far, it has been running rock stable at 30 FPS with no sound,graphic or FPS issues. My specs are: i5 2500k (OC to 4.5ghz), 16gb RAM, SSD, Radeon HD6950 (not overclocked). However, as soon as I entered Makna Forest the graphics of the 'ground' and the 'walls' (especially the waterfalls) look glitched. This is what I'm talking about: I have tried to enable and disable virtually every setting in the Dolphin graphics settings (such as EFB, changing Directx version etc.) but I cannot find a solution. I have tried playing without the HLE or FPS Patch (so that it runs on 25 fps) and on another Dolphin build. I have also additionally tested my system again with tools such as Prime95, IBT, Memtest86, OCCT etc... everything rock stable (all other games run perfect everywhere). Is this a problem that persists only in Makma forest? It appears as if a certain 'layer' of the graphics is messed up. Any help would be greatly appreciated! |
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