[Wii] Xenoblade Chronicles
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11-11-2012, 03:54 AM
11-14-2012, 08:59 AM
Ta Daa!
Randomly get 3 video thumbnails every time you access or refresh the page...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-15-2012, 02:51 AM
Just leave it like that
The more the merrier xD Laptop: Mini PC :: 11-15-2012, 06:54 AM
(11-14-2012, 04:01 PM)DefenderX Wrote: So should I remove some videos? No, add more if you find! The new code randomly select only 3 of them to show as thumbnails because embedding all of them caused slowdowns when loading page, due the high number of calls to the crappy flash plugin...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-16-2012, 08:54 AM
Hey all,
Following all information available, things were running great for the past few days. 30FPS, no sound stutter, 1-2 fps drops here or there in a fight but overall awesome. Then I got to the Mechon invasion of Colony 9 and shit hit the fan... Fighting Mechon immediately drops my FPS to 25 with accompanied sound stutter. It seems to only occur when fighting Mechon (it happened in the intro sequence too). Fighting any other enemies has no effect. I've tried enabling Accurate VBeam Emulation but that results in an immediate drop to 15FPS. Sound is perfect, but FPS gets locked to 15. Here are my settings: GENERAL Framelimit = AUDIO Limit by FPS ON JIT Recompiler Lock Threads to Cores ON GRAPHICS Direct3D 11 - 4x Native resolution, Anti-Aliasing NONE, AS 16x Scaled EFB Copy ON Per-pixel lighting ON Skip EFB Access from CPU ON EFB Copies RAM w/ Enable Cache ON Texture Cache Accuracy - FAST XFB DISABLED Disable Per-Pixel Depth ON OpenMP Texture Decoder ON DSP DSP LLE recompiler DSP LLE on Thread Audio Backend = XAudio2 In Xenoblade properties Enable Dual Core ON Enable Idle Skipping OFF Accurate VBeam Emulation ON (see note above about 15fps, this is the last setting I used) Speed up Disc Transfer Rate ON Enable Block Merging ON I'm using the PAL version with the 30FPS patch applied Thanks in advance for any insight! EDIT: Forgot to add my PC info... Operating System: Windows 7 x64 Processor/CPU: Intel i7-870 (2.93ghz OC @4.01ghz) Video Card/GPU: Nvidia GTX 580 OC @ 904/1025 Memory/RAM: 8GB G.Skill DDR3-1600 Dolphin Revision Currently Using: 3.0-813 x64 EDIT 2: After some more tinkering here's some additional information... Accurate VBeam w/ Idle Skipping OFF does in fact fix my FPS dipping but I get my fps maxed at 15fps as mentioned above. Here's the deal with that... Framelimiter AUDIO gives me the 15fps lock as mentioned. Framelimiter 30 limit by FPS gives me correct FPS, however audio is DOUBLE-TIME ONLY WHEN Z-targeting an enemy/in combat. That's right, I can cancel my Z-lock and the audio immediately goes back to being correct. Switching to DSP HLE fixes this issue (i.e. everything runs perfectly), however I of course run into the HLE freeze bug. Am I just going to have to run an HLE-patched version of Dolphin to get this working how I want? 11-17-2012, 02:09 AM
(11-16-2012, 08:54 AM)neatchee Wrote: Hey all,Same problem here, sound with LLE and framelimit 30 and checked "limit by fps" works not correct 11-19-2012, 04:59 PM
hey, i'm new to all of this, and i got the emulation working at 30 FPS pretty consistently, however i was at a slow spot and afraid of a crash so i save the game and turned it off, now when i load the game it slows down to 10 FPS and i can't fix it, but when i try a new game it runs perfectly again, is there anything i can do please?
11-19-2012, 06:02 PM
Specs, settings, and Dolphin version please. "intel inside i7 quad core" doesn't count.
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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