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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Xenoblade Chronicles
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[Wii] Xenoblade Chronicles
07-31-2014, 03:27 AM
#941
pauldacheez Offline
hot take: fascism is bad
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Haughernaut: More specifically, here's what you should do:
-Make all the game-specific options blue boxes again. Dual-Core is a free speedup and is 80% of why games are playable at all in Dolphin, and VBeam Speed Hack usually breaks more things than it improves nowadays.
-Graphics > Enhancements: Your GPU should probably be able to handle 3x or 4x IR fine with the amount of AA you're using. Also, don't use the FXAA shader if you're already using normal AA unless you *really* think it's a visual improvement. (I don't, it tends to fuck up on 2D textures.) And re-check Scaled EFB Copy, it usually solves the issue of things still looking all blocky at higher IRs. (Per-Pixel Lighting is also usually pretty nice, try it out.)
-Graphics > Hacks: You can set EFB Copies to Texture – any games that require it to be set to RAM usually already have that set in their .ini, so as long as you don't open the graphics config while in-game, only those games'll use EFB to RAM. (EFB to RAM is actually a rather large slowdown in many cases, especially on OpenGL, thus you should stay on EFB to Texture when you can, unless it's not enough of a speed issue for you to leave it on RAM all the time.) (Also, uncheck Cache, it breaks shit and is rarely a speedup.) Otherwise, you're actually mostly fine here – Ignore Format Changes and Fast Depth don't usually cause too many problems, but uncheck 'em if you have any. OpenMP Texture Decoder also helps in a few games and likely helps when using replacement textures.
-Graphics > Advanced: You're perfectly fine here, oddly enough.
-Config > Audio: Uncheck LLE on Separate Thread (it just breaks shit when using LLE) and use DSP HLE – you shouldn't need LLE at all for this game.
-Config > General: This one's the biggest WTF here. Recheck Dual-Core and Idle Skipping; they're both free speedups in the vast majority of cases, and they're automatically disabled on games they break. Dual-Core is the biggest slowdown you've given yourself.

Any audio popping you have is usually related to not running the game at full speed. I'd expect your CPU to be able to handle it, but I'm not exactly a Xenoblade benchmarker, so lemme give you more likely-necessary advice:
-Follow the GPU part of the Laptop Performance Guide. GPUs these days downclock themselves whenever they can, but their heuristics for that don't account for the unconventional way Dolphin uses the GPU, so they tend to repeatedly downclock while Dolphin's running. This guide has instructions on how to fix that.
-Overclock your CPU, preferably heavily, and change out your cooler and thermal paste if you're using the stock stuff. Dolphin's incredibly CPU-intensive, despite anyone's misconceptions.
More on CPU usage misconceptions: (Show Spoiler)
Plenty of uneducated folk think Dolphin's not using their CPU as much as it can because they have four cores + hyperthreading or somethin' and Task Manager only shows Dolphin as using a total of 25% CPU and only 25% per core, but that's just unintuitiveness in how Task Manager measures – in reality, it's using 100% of only two cores at a time, and *which* two cores changes every few microseconds to balance loads between cores, which unintentionally creates the illusion of the work always being distributed equally. (Though they do still have the latter issue, OS X/Linux process monitors tend to show percentages so that 100% = one core, thus Dolphin would show up as 200% CPU usage and 25% per core. I believe this makes more sense.)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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07-31-2014, 04:05 AM
#942
Reality Check Offline
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(07-21-2014, 01:56 PM)MaJoR Wrote:
Reality Check Wrote:Can't make my own thread yet, so I'll borrow this one. :3

That's um, what this thread is for. For problems with xenoblade.

Thought it was more of a general discussion thing, but okay
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07-31-2014, 07:55 AM (This post was last modified: 07-31-2014, 07:56 AM by Comae.)
#943
Comae Offline
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I got a i5 2500k 4,5ghz + gtx460, the games is not working that good, lots of lags and audio stutters, I cant even play in 1,5x res, no AA.. so I hope buying a gtx880 in october will help.
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07-31-2014, 07:31 PM
#944
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
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Right-click the game -> Properties -> Tick "Vbeam Speed Hack" and untick "Idle Skipping" then no more lag
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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07-31-2014, 08:42 PM
#945
Comae Offline
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Thanks... still not perfect but big improvements.
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08-01-2014, 07:46 AM
#946
Haughernaut
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Well I pushed my CPU to about as far as it would go. Got it up to 3.58GHz, pumping almost 1.39v through the damn thing with an AIO ThermalTake Liquid Cooler. To bad it isn't a D0 stepping.

Everything works great now, but I still get audio pops and I've had about 2-3 times where in combat the game will just like freeze up until I stop moving my character than will start working fine again. I bumped up the graphics to 4x native resolution with 8x AA.
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08-01-2014, 11:41 AM
#947
Comae Offline
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Dunno if its me or not, the character move a little bit alone, like if the controller was pushed.
I played to other games 3 days ago without problem, so I dont know if there is still a controller bug or
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08-01-2014, 01:11 PM
#948
pauldacheez Offline
hot take: fascism is bad
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Comae: It's a controller config issue. Adjust the dead zone until you can flick the stick in any random direction without the dot in the UI still being red when the stick returns to its neutral position.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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08-01-2014, 01:20 PM
#949
Comae Offline
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ok thanks its good
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08-01-2014, 09:20 PM
#950
amakuni Offline
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I'm having some audio problems. First I had some stuttering issues, which I fixed by upgrading to the latest development version, but now I'm having major audio crackling issues. I don't know if its the emulation or my hardware, here are my specs:

CPU: Intel Quad Core Q6600 2.40GHz
RAM: 4GB DDR3
OS: Windows Vista 64 bit

I tried to disable enchancements on my intergrated sound card, which did nothing. I'm using HLE and OpenAL as my backend. Xaudio2 and Dsound make the audio sound super deep for some reason.
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