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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Xenoblade Chronicles
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[Wii] Xenoblade Chronicles
11-25-2013, 09:00 AM
#561
MayImilae Offline
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Shonumi Wrote:You only need EFB Copies set on RAM if you need proper glow effects from Ether deposits and certain lighting effects

EFB to Ram in Xenoblade just kills the effect, it doesn't actually fix anything. Just another form of broken. Besides, bloom is broken in a bunch of games in the exact same manner even with EFB to Ram. Metroid Prime 3 and The Last Story also have the problem. It appears to be a whole class of bloom that Dolphin handles poorly.
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11-25-2013, 09:20 AM
#562
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I completely disabled the EFB copies option, minor improvement. What I thought was only audio chop is also followed by frames loss. 4-6 frames are lost during fight and it also seems that the overall game slows down for a second or so. Are there some hacks I can play with to try to fix this?
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11-25-2013, 09:28 AM
#563
Shonumi Offline
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@MaJoR: Some people think that the bloom effects (even broken) look better with EFB2RAM. You also need EFB2RAM for the mini-screenshots for saves. At any rate, it's small stuff like I said, so everyone should be using Texture really.

@alca: Ditch DX9, use OpenGL and enable the Vertex Streaming Hack. OpenGL is faster than D3D, especially with the hack enabled.
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11-25-2013, 02:59 PM
#564
alca Offline
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(11-25-2013, 09:28 AM)Shonumi Wrote: @MaJoR: Some people think that the bloom effects (even broken) look better with EFB2RAM. You also need EFB2RAM for the mini-screenshots for saves. At any rate, it's small stuff like I said, so everyone should be using Texture really.

@alca: Ditch DX9, use OpenGL and enable the Vertex Streaming Hack. OpenGL is faster than D3D, especially with the hack enabled.
Thanks again for your advice! I just had a breakthrough a few minutes ago. After trying different settings I finally reverted back to the old one (as shown on the setting pic I posted a page ago) and decided to fiddle with the internal resolution options. Turns out that setting the internal resolution to 3x native (formerly at 2x) GREATLY improves the performance during fights. Still suffering from minor micro stuttering but the game is way more enjoyable. I sadly have to go to sleep now, but I am looking forward to continue my quest after work tomorrow. I will post some updates later and see if I can get rid of the stutter.
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11-25-2013, 03:07 PM
#565
Shonumi Offline
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Could be that your GPU was "idling" at low-clock speeds. You should try going into the Power Management settings of your Nvidia Control Panel and select "Prefer maximum performance" instead of "Adaptive".
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11-25-2013, 03:21 PM
#566
alca Offline
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(11-25-2013, 03:07 PM)Shonumi Wrote: Could be that your GPU was "idling" at low-clock speeds. You should try going into the Power Management settings of your Nvidia Control Panel and select "Prefer maximum performance" instead of "Adaptive".
It was in fact set at ''adaptive''.

Just after making my last post I decided to fiddle with the fps options and turns out that setting it to audio + limit fps made the game run like a charm!

edit: I was curious and tried to revert back to my old setting with the newly set power management option to see it would make any difference, and it fucking did!
You are a genius, I have no idea how you figured that out!

I am so happy that I'l be able to properly enjoy this incredible game! I will continue tweaking with the options tomorrow to see if I can run it with high aa and Anisotropic Filtering whooooo.
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11-25-2013, 03:57 PM
#567
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It's not like I figured that out myself, I just hang around here enough to know it's kinda a common issue with GTX 6xx/7xx GPUs Big Grin

Anyway, glad that this is sorted for you. Now go and play this great game for like 100 hours or something Smile Also, don't sleep, play this game instead.
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11-26-2013, 04:26 PM (This post was last modified: 11-26-2013, 04:37 PM by Awkeeh.)
#568
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Hello people, help me with some trouble if u can thanks.

I started Xenoblade again and noticed that I deleted my old Dolphin version I used for the game and probably the old saves aswell, so I simply started using the new 4.0.1 version.

When I start the game it says that "The file cannot be used because the data is corrupted", ok so I look at the Xenoblade folder for saved files and finds nothing. I did find an old save file in a third version I have which I deleted but still the same problem.

After this I tried getting a save file from another source and used it, the game then said that I dont have "enough space" or something and told me to make space for 5 slots or move the save file to a SD card.

I deleted that file and simply started my 3.5 Dolphin version which worked for Xenoblade and saved a file which I later moved to the 4.0.1 saved file folder. When I started Xenoblade this time with the newest version and the new saved file from the 3.5 version it worked well and started with the saved file and I thought life was good again.

And boom! When I try to save in game it says that game is succesfully saved but the "saved picture" is still empty, I try to save for all 3 slots still says it saved but it didn't (also empty when I try to load the games I just "succesfully" saved). I close the game and restart once again and now this save file is corrupt aswell.

I didin't have any of this problems when I cleared the game on the old 3.5 version, actually I didint have any problems at all, why is this happening and can I fix it for the newest version?

Thanks!

/Awkeeh
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11-27-2013, 08:12 PM
#569
delroth Offline
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Try using a development version? I think I remember an issue with "special" characters in file paths causing these kind of issues, not sure if the fix was in 4.0.1.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-27-2013, 09:15 PM
#570
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It wasn't. The unicode fixes weren't put into 4.0.1. "Oops" I guess.
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