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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Xenoblade Chronicles
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[Wii] Xenoblade Chronicles
11-04-2013, 04:12 PM
#521
Xialoh Offline
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Aha, I see. I was wondering why switching to DSPLLE didn't seem to be making any difference. Well, as long as it's something I can't do anything about, my mind is at ease. It's just the thought of it being a matter of 'check this one box' being hidden from me that bugs me >_>.

And a test you say? I know how that is. I'll stop with all the questions :p. Things are running quite well and most of the things confusing me got cleared up. Thanks for all the helpful info, and good luck with your test!
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11-04-2013, 06:29 PM (This post was last modified: 11-04-2013, 06:29 PM by MayImilae.)
#522
MayImilae Offline
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To anyone curious, here is the issue report for the missing effects. I'll add it to the wiki tomorrow or something. Studying for now.

https://code.google.com/p/dolphin-emu/issues/detail?id=6788
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11-04-2013, 10:20 PM (This post was last modified: 11-05-2013, 12:00 AM by xRyudo.)
#523
xRyudo Away
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(11-04-2013, 02:55 PM)MaJoR Wrote: Nice catch. OpenGL apparently isn't implementing a dimming effect there. It's a memory effect thing. But in game seems fine, including the monado flashes and flashbacks, so it seems to just be that opening spot. I'll explore it on console and put up an issue report.

Btw, xRyudo's settings are crap, please don't follow them. It would take me quite a while to explain everything, but let's just say that between 4x native, EFB to Ram, and disabling idle skipping (why?), his settings will get terrible performance for no reason at all.

Lol. You're a bit rude aren't you, to someone that's trying to help him out. My settings are crap and will have terrible performance?
My rig that's worse than yours and his still maintains maximum FPS, including in boss battles and areas like Eryth Sea/Satorl Marsh(Night) which are all intensive areas that usually lag most people.

So please do enlighten me where this so called terrible performance is that you're talking about. Cause I ain't seeing it.

Besides that, nobody 'forced' him to use the settings. I told him to give it a try, to see if it improved things for him.
It never hurts to try suggestions, no matter how 'odd' they might seem to you. Especially when you can easily undo the changes.

The only thing I agree with you on is that EFB to RAM is indeed not necessary per se, I only use it for the few small minor details as I don't really lose any performance with it. (in other games it is pretty bad, games like New Super Mario Bros, etc).
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11-05-2013, 02:37 AM
#524
delroth Offline
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From the D3D/GL screenshots the guy posted, I'd say he disabled fog emulation on one of the two backends or something like that. I've tested the XBC intro scene with both GL and D3D and the result was the same on both.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-05-2013, 04:58 AM
#525
Xialoh Offline
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I'd know if I disabled fog. I've never touched that setting. It's unchecked for both D3D and OpenGL. I did decide to test disabling it since you mentioned it, and the resulting change in appearance isn't even quite the same. It's definitely the missing desaturation effect mentioned in MaJoR's report, among other things.
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11-05-2013, 05:20 AM
#526
Garteal Offline
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I was able to reproduce this on my end as well. There's something wrong with the "Auto (Window Size)" IR option in OpenGL since it works fine in Direct3D11.
You can set it to "Auto (Multiples of ...)" and it should give you the correct color saturation.
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11-05-2013, 05:58 AM
#527
delroth Offline
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(11-05-2013, 04:58 AM)Xialoh Wrote: I'd know if I disabled fog. I've never touched that setting. It's unchecked for both D3D and OpenGL. I did decide to test disabling it since you mentioned it, and the resulting change in appearance isn't even quite the same. It's definitely the missing desaturation effect mentioned in MaJoR's report, among other things.

Sorry for the assumptions - ever so often we get people disabling random options (like fog emulation) because they assume it "makes things faster" (or because they followed a stupid tutorial online recommending disabling the option for no reason).
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-05-2013, 06:27 AM (This post was last modified: 11-05-2013, 06:55 AM by MayImilae.)
#528
MayImilae Offline
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xRyudo Wrote:Lol. You're a bit rude aren't you, to someone that's trying to help him out

You are giving people who don't know anything bad advice. If someone else doesn't come in and correct this the new person will use the bad settings and may not figure out how bad they are for a long time. Or even worse, they'll never realize how dumb it is and spread it to other newbies and it winds it's way through this forum like the black death. A long time ago I would have been nice about it, all gentle and soft and supportive, but after years of this crap? I don't care if you are trying or not, I'm going to call it what it is and I don't give a flying flip about your feelings. Dumb settings is dumb settings. It's good that you are trying to help, but by spreading dumb settings you are causing harm. Stick around long enough and you'll thank me.

delroth Wrote:From the D3D/GL screenshots the guy posted, I'd say he disabled fog emulation on one of the two backends or something like that.

Disable Fog does nasty things to this game. NASTY.

Garteal Wrote:I was able to reproduce this on my end as well. There's something wrong with the "Auto (Window Size)" IR option in OpenGL since it works fine in Direct3D11.
You can set it to "Auto (Multiples of ...)" and it should give you the correct color saturation.

I tried it while emulation was running and it didn't affect it. I'll test it further in a few hours when I get the chance. Post this to the issue report next time man, everyone knows the devs only come to the forum to make quips. Tongue
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11-06-2013, 12:01 PM
#529
Achnod Offline
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Hi,

I am terribly sorry to bother you guys but I figured it might be worth a shot posting a message while I am reading the 53 pages of this thread and the older one Smile.

First of all here are my specs :

Windows 7 64 bits
i5-3570
nVidia Geforce GTX 680 FTW with 4 gig of ram
32 GB (4 * 8 gig) of GSkill DDR3-1333 Ram
I also have an 1440p Monitor.

Basically I am trying to get my my NTSC version of the game to work here. I do not want to install the HD texture Pack. I am trying to get the game to run in 1080p (or even 1440p) if possible.

I had an issue with the game running twice as fast as it was supposed to. I limited the fps to 30 and it seemed to have fixed the problem.
I had an issue with the audio skipping and that was also fixed by limiting the fps to 30.
I enable EFB Copie to RAM in order to fix the save screenshot issue.

I had an other audio issue where the sound would scramble/lag and it would mostly happen during music change. This I haven't been able to fix yet. It does go away when I close the emulator and reload it.

Could someone point me out to which settings I could use to fix this audio issue?
Would someone with similar spec post his configs or the changes that you used for this game?

PS : I apologised if my English is bad or does not make sense sometimes, it isn't my primary language and I am still learning Smile

Thank you very much for your help.
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11-06-2013, 03:05 PM
#530
skid Offline
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Do you have vsync enabled (it is under the graphics settings)? If it is enabled and your monitor is set to 60hz, it might make the audio play too fast. I assume you are using the latest development version of Dolphin?
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