• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
« Previous 1 2 3 4 5 ... 83 Next »

[Wii] Xenoblade Chronicles
View New Posts | View Today's Posts

Pages (152): « Previous 1 ... 42 43 44 45 46 ... 152 Next »
Jump to page 
Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] Xenoblade Chronicles
09-20-2013, 05:42 PM (This post was last modified: 09-20-2013, 05:44 PM by Otakumegane.)
#431
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
(09-20-2013, 03:49 PM)Shonumi Wrote:
' Wrote:Would be better to try out some of the ICC builds like Filthy and Vlad's if I want better performance?

Not really. If they do give you a speed boost, it's most likely due to the fact that those are older builds. No one has demonstrated (with numbers and results, not anecdotes) that ICC compiled builds yield significant performance benefits over Dolphin's official builds. Old builds by Vlad et al will have issues too it they're before the second new-ax-hle merge (3.5-1154 or something to that effect) so HLE audio will be crappy. Anything before the FIFO-BP merge (3.5-10XX, I'm not sure) will have random freezing.

I suggest setting your Framelimit to Auto, uncheck limit by FPS, and for me, the VBeam Speed Hack still makes a difference (might just be a placebo, no harm in trying it). That results in the smoothest gameplay for me.
Alright thank you I'll try that. EDIT:What is the VBeam speed hack?
Find
Reply
09-20-2013, 10:21 PM (This post was last modified: 09-20-2013, 10:21 PM by ExtremeDude2.)
#432
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,318
Threads: 273
Joined: Dec 2010
(09-20-2013, 05:42 PM)Otakumegane Wrote:
(09-20-2013, 03:49 PM)Shonumi Wrote: [quote=]
Would be better to try out some of the ICC builds like Filthy and Vlad's if I want better performance?

Not really. If they do give you a speed boost, it's most likely due to the fact that those are older builds. No one has demonstrated (with numbers and results, not anecdotes) that ICC compiled builds yield significant performance benefits over Dolphin's official builds. Old builds by Vlad et al will have issues too it they're before the second new-ax-hle merge (3.5-1154 or something to that effect) so HLE audio will be crappy. Anything before the FIFO-BP merge (3.5-10XX, I'm not sure) will have random freezing.

I suggest setting your Framelimit to Auto, uncheck limit by FPS, and for me, the VBeam Speed Hack still makes a difference (might just be a placebo, no harm in trying it). That results in the smoothest gameplay for me.
Alright thank you I'll try that. EDIT:What is the VBeam speed hack?


It is set in the game .ini, right click a game and go to properties to change it
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
09-22-2013, 04:18 AM
#433
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
Oh boy, new issue.

Just left Colony 9 after some testing and quests and upon entering Tephra Cave for a second time, the game now randomly stops and starts again, similar to hitting pause and then unpausing.

Game speed is 100% at 3xIR with no other issues (Thanks for the Framelimit tip) at other times. I'll test it with the other areas and see if it's only a problem within that part of the cave.
Find
Reply
09-22-2013, 12:50 PM
#434
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
Is there hard disk activity at the time of the pause? What is the duration of the pause? It might be caused by Dolphin translating the game from a Wii to one that can be played on your PC. My suspicion (based on nothing) says it is graphics related.
Find
Reply
09-22-2013, 01:04 PM (This post was last modified: 09-22-2013, 01:26 PM by Otakumegane.)
#435
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
Funny thing, it persisted throughout Tephra Cave but as soon as I hit Gaur plain it stopped.

I'm trying to reproduce it now by playing from the start.

Alright got it to appear again, I can confirm that at each pause, the Disk 0 sees a spike in usage. Is this a common problem?

Also got it to appear again in Gaur Plains after the 1st cutscene.

Oh right, duration is just a split second.
Find
Reply
09-22-2013, 02:01 PM
#436
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
That's normal, Otakumegane. Happens for everybody.
Find
Reply
09-22-2013, 04:01 PM
#437
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
Dang so guess I'll have to deal with the pauses then?
Find
Reply
09-23-2013, 02:55 AM
#438
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
Alright gonna go try Dolphin 4.0 on this.
Find
Reply
09-23-2013, 03:50 AM
#439
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,318
Threads: 273
Joined: Dec 2010
It won't make a difference
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
09-23-2013, 04:29 AM
#440
Otakumegane Offline
Junior Member
**
Posts: 45
Threads: 11
Joined: Jul 2013
Well I have a Nvidia card so I'm just testing out the OpenGL side of things.
Find
Reply
« Next Oldest | Next Newest »
Pages (152): « Previous 1 ... 42 43 44 45 46 ... 152 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode