Updated below the edits.
Nothing changed in properties and no cheats activated (not that xenoblade really needs cheats).
Graphics:
D3D9
Resolution i've tried from 2x native to 4x, as my gpu should be strong enough to handle it.
EFB copies to ram, fast though i have tried it at safe and no change outside of the texture pack not working.
Load custom textures.
All else unchanged from base.
Config and DSP:
Framelimit ihas been set to auto and audio, same effect.
HLE Dsound and Xaudio2, no change.
All else unchanged.
I'll test it without the textures enabled.
EDIT: i think i figured it out, the textures do seem to be involved, but openMP texture decoder seems to be the main issue, if it's disabled with custom textures enabled, it seems to freeze, which is strange as i didn't need it on the HLE hacked version, but it doesn't matter, i believe i figured it out, if i haven't i'll post again, thank you for your help!
EDIT 2:Nevermind, still freezes, i'll try disabling textures but otherwise, got any ideas?
EDIT 3:
It has nothing to do with custom textures, it freezes/crashes even without them, i'm going to try messing with the options to see if i can bug fix it.
Ok i'm completely at a loss here, i cannot for the life of me figure out what is causing the issues, could it be my graphics card drivers or the fact i'm running dolphin on an amd card now instead of a nvidia card like i was before?
It's not textures, it freezes/crashes at random points, with or without custom textures enabled, disabling fast depth calculation does nothing, and all other settings are unchanged from the original settings, i even updated to 1504 and i still get random crashes.
The only thing i can think of that could be causing it is something in the hle update, as it seems to be based at least partly on sound.
Nothing changed in properties and no cheats activated (not that xenoblade really needs cheats).
Graphics:
D3D9
Resolution i've tried from 2x native to 4x, as my gpu should be strong enough to handle it.
EFB copies to ram, fast though i have tried it at safe and no change outside of the texture pack not working.
Load custom textures.
All else unchanged from base.
Config and DSP:
Framelimit ihas been set to auto and audio, same effect.
HLE Dsound and Xaudio2, no change.
All else unchanged.
I'll test it without the textures enabled.
EDIT: i think i figured it out, the textures do seem to be involved, but openMP texture decoder seems to be the main issue, if it's disabled with custom textures enabled, it seems to freeze, which is strange as i didn't need it on the HLE hacked version, but it doesn't matter, i believe i figured it out, if i haven't i'll post again, thank you for your help!
EDIT 2:Nevermind, still freezes, i'll try disabling textures but otherwise, got any ideas?
EDIT 3:
It has nothing to do with custom textures, it freezes/crashes even without them, i'm going to try messing with the options to see if i can bug fix it.
Ok i'm completely at a loss here, i cannot for the life of me figure out what is causing the issues, could it be my graphics card drivers or the fact i'm running dolphin on an amd card now instead of a nvidia card like i was before?
It's not textures, it freezes/crashes at random points, with or without custom textures enabled, disabling fast depth calculation does nothing, and all other settings are unchanged from the original settings, i even updated to 1504 and i still get random crashes.
The only thing i can think of that could be causing it is something in the hle update, as it seems to be based at least partly on sound.
