There's no DTK option in 5.0 either.
[Wii] Xenoblade Chronicles
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10-13-2016, 06:38 AM
(10-13-2016, 03:01 AM)JosJuice Wrote: There's no DTK option in 5.0 either. So what can i do to fix this frame drop with the audio? It seems to happen whenever any camera angle changes in the game, ive change resolution to even under native and it still happens. I know my pc is more than capable than running the game. as for the audio settings posted, those are what I was told to use to get it to work but if it doesnt exist in 5.0 then im not sure what to do next to get this to work properly. 10-13-2016, 01:02 PM
(This post was last modified: 10-13-2016, 01:03 PM by Kurausukun.)
First of all, don't lie about which Dolphin version you're using because that just wastes all of our time. Second, if you're not using Dolphin 5.0 at least (the dev versions are preferable), nobody on the forums will help you.
If you've tried running it on 5.0 and it still slows down, then either you don't have the specs to run it or you need to tweak your settings. Unfortunately, I can't really tell what your specs are because your CPU just says "AMD", and what you've listed for your GPU is a CPU. So why don't we start from there--post your actual specs and your Dolphin settings. But I will warn you that if that is actually your CPU, AMD CPUs are notoriously awful in Dolphin. 10-13-2016, 05:27 PM
It's most likely the shader compilation stuttering that cracks the audio. Just play and it should get better over time, though it always comes back when fighting new enemies, especially if Shulk gets a vision in battle.
Either that, or your PC isn't as good as you think it is.
Intel i7 6700 @4Ghz
Nvidia GTX 970 16GB Ram Windows 10 10-31-2016, 10:05 PM
Hey, guys! Every time after checking the map or inventory I experience 1 sec lag. Music cracks in this moment and it's annoying as fetch! All that I changed in the settings was Internal resolution (x6) and backend to Direct3D 12. Also I have to mention that I installed HD Texture Pack. I tried to lower Internal resolution to x3... and what do you think? Same lags of course... When I deleted HD Texture Pack, there is no lags at all, but without hd textures game looks kinda pale. Is there a way through?
10-31-2016, 10:17 PM
If your computer has enough RAM, enabling custom texture prefetching will help a lot with the performance when using a texture pack. I don't remember how much RAM the texture pack for this game requires, but Dolphin will tell you if it had to abort prefetching because of a lack of RAM.
11-02-2016, 12:45 AM
(10-31-2016, 10:05 PM)SCVoldo Wrote: Hey, guys! Every time after checking the map or inventory I experience 1 sec lag. Music cracks in this moment and it's annoying as fetch! All that I changed in the settings was Internal resolution (x6) and backend to Direct3D 12. Also I have to mention that I installed HD Texture Pack. I tried to lower Internal resolution to x3... and what do you think? Same lags of course... When I deleted HD Texture Pack, there is no lags at all, but without hd textures game looks kinda pale. Is there a way through? This lag is because the HD maps have very large dimensions, especially if you use either of the Super/Ultra HD packs. In the "Core" pack the largest maps are 2856x960, but in those other packs the maps can go up to 3808x1280. If you are using the higher resolution ones you could try replacing those maps with the ones from the core pack, and also make sure to use the DDS versions because they are faster. Hopefully that should be enough, but if you still get the stutter, you can try these ones: http://www.mediafire.com/file/xvhpbucxlm...de+Maps.7z Delete "AreaMaps" from the texture pack folder and replace it with the folder of the same name in this archive. These maps are scaled down even more with the largest one being 1904x640, but the loss of quality is going to be very noticeable. 11-02-2016, 03:26 AM
(10-31-2016, 10:17 PM)JosJuice Wrote: If your computer has enough RAM, enabling custom texture prefetching will help a lot with the performance when using a texture pack. I don't remember how much RAM the texture pack for this game requires, but Dolphin will tell you if it had to abort prefetching because of a lack of RAM.Thanks! That helped. 11-02-2016, 03:29 AM
(11-02-2016, 12:45 AM)Bighead Wrote: This lag is because the HD maps have very large dimensions, especially if you use either of the Super/Ultra HD packs. In the "Core" pack the largest maps are 2856x960, but in those other packs the maps can go up to 3808x1280. If you are using the higher resolution ones you could try replacing those maps with the ones from the core pack, and also make sure to use the DDS versions because they are faster.I'm using the Core pack, DDS version. Thanks for your help guys! 11-20-2016, 08:39 PM
Hi
I have a little problem with Xenoblade and dolphin. I using Ishiiruka 845 and the Xenoblade core texture DDS pack. The game and audio is fine no stutter or freezes. Only when i open the worldmap the sound begins to stutter and the frames going downward. Why? Can you help me? Here my system Win 10 64bit 770Gtx 8Gb Ram I53570K 3.4Ghz |
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