Ok so I've gone back a few pages to try and make sure I didn't just skip over it (going through 115 pages seems a little daunting though) In a much older version of dolphin Xenoblade used to run almost flawlessly save from some audio stuttering. It's been a long time since I updated past that and the game barely runs now. My specs haven't changed either.
I only have a couple texture things added like the xbox 360 buttons. nothing intensive. On openGL the game runs at a decent speed but it looks awful. in Direct3D the game looks great but I lose 10 FPS in cutscenes and 5-10 during battles. I've tried finding an optimized set up for the emulator but I keep finding outdated information. I've owned the game for ages and have never been able to beat it and I'd really like to finish it one of these days.
i5-2500 @ 3.30 ghz
gtx 560 ti
8 gb ram
dual core
Version 4.0.5456
I only have a couple texture things added like the xbox 360 buttons. nothing intensive. On openGL the game runs at a decent speed but it looks awful. in Direct3D the game looks great but I lose 10 FPS in cutscenes and 5-10 during battles. I've tried finding an optimized set up for the emulator but I keep finding outdated information. I've owned the game for ages and have never been able to beat it and I'd really like to finish it one of these days.
i5-2500 @ 3.30 ghz
gtx 560 ti
8 gb ram
dual core
Version 4.0.5456

