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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Xenoblade Chronicles
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[Wii] Xenoblade Chronicles
02-14-2015, 06:47 PM
#1,131
Zee530 Offline
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No, faildozer will most likely hold you back.
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02-15-2015, 09:03 AM
#1,132
Rydis
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Anyone help with small audio issue I seem to be having.

Running Windows 7 x64
FX 6300 oc to 4ghz
760 GTX
10 gig ram
SSD
Xonar DGX
Dolphin 4.0-5474

Game rules really well, steady at 30 fps and never drop below 29.

Audio sounds really great. However, in battle im getting audio glitches, and its in battle only. Cutscenes, talking, outside of battle sounds amazing.

Soon as I enter battle though, I get a contant loud boomish sound that distorts the audio. It kinda sounds muffled like the audio stutter..except the sound isn't stuttering. It just sounds like a really awful bass sound..or maybe blown speakers.

Im using xAudio2 backend and LLE recompiler. Idle skip is off.

any ideas?

edit:

I do get this occasional crackle outside of battle.
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02-15-2015, 10:21 AM
#1,133
ExtremeDude2 Offline
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Have you tried OpenAL?
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02-15-2015, 12:28 PM
#1,134
Mr Evasive
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Hello everyone. I've been reading up a bit on various forums over the past couple of days trying to figure out what are the best possible settings performance/resolution wise that I can use to run this game at and would very much like some opinions on the subject matter. I'm currently using Direct3D, 3x IR, 8x AA, scaled EFB copy, per-pixel lighting, ignore format changes, and EFB copies set to texture. Can any further improvements be made? I've read here actually that checking skip EFB access from CPU can help performance some but have yet to try it out. Is anisotropic filtering worth increasing past 1x or would the result be minimal? Thanks in advance for any and all feedback. Smile
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02-15-2015, 12:38 PM
#1,135
Rydis
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(02-15-2015, 10:21 AM)ExtremeDude2 Wrote: Have you tried OpenAL?

I just did try openAL. It fixes it quite a bit. I still get it every minute or so..but it is much better. Latency from 2-5 didn't seem to make a difference.
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02-15-2015, 03:46 PM
#1,136
pingufetch5 Offline
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This is slightly off topic but I figure some of you might have an answer for me. A PAL copy of Xenoblade should run right off the disc if you launch it through something like Gecko OS on a modded Wii with force NTSC on right?
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02-15-2015, 11:38 PM
#1,137
ExtremeDude2 Offline
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I think so, but why would you force NTSC on a PAL game?
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02-16-2015, 07:18 AM
#1,138
pingufetch5 Offline
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Wouldn't it cause graphics errors if I don't? I've never run an imported game on my wii before so I really don't know. But if my Pc isn't going to be able to handle it I might as well just play it on my Wii.
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02-16-2015, 08:14 AM
#1,139
ExtremeDude2 Offline
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Thats exactly why it would have errors, why on earth would you not run a PAL game in PAL mode?
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02-16-2015, 08:15 AM
#1,140
pingufetch5 Offline
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Because obviously I don't know what I'm doing. I just want to confirm before I trade for the game that I'll be able to run it.
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