Hey all! Bit new to the forum and not overly experienced with Dolphin, so I apologize in advance if any issues I have are very basic or have been otherwise answered before countless times.
I'm currently trying to use the latest dev version of Dolphin (4.0-5103) and am also trying to use the HD Textures. However, when the title screen is allowed to sit, the FPS and audio both tank (the audio has a non-stop crackle) at the bit where the sun begins to set. Before that exact moment, everything is fine. I've also noticed similar issues within the opening cutscenes (the crackle isn't nonstop but happens quite often). Messing with the resolution/AA and switching between HLE and LLE does nothing to alleviate the issue.
What's interesting about this and makes me feel it must be something stupidly simple is that I also have and decided to try the stable version of the emulator, and while I still have the very occasional audio stutter (which I do know is normal thanks to the wiki page), I don't have any of the other issues. I've tried looking through the options to compare and they seem to match up, but obviously some options don't exist that used to,or vice versa, and I may be missing something either way.
Obviously I could just stick with the stable version, and that'd be fine if I can't figure this out, but on the off chance the game would run even better (perhaps even getting rid of the slight audio glitch) it'd be nice to use the later version.
Thanks in advance for any help, and I do again apologize if this is a bit of an annoying question.
Edit -
Alright, now I'm even more confused. The only thing I can think of that I did is take out the textures (which I put back shortly after), and now the stable version is having the same issue. Tanks the second the sun starts setting and for the first bits whereas before it worked beautifully. Gah!
More Edit -
Been messing with it a bit more, and it seems setting EFB Copies to Texture is helping if not getting rid of the issue on both the stable and dev versions. Still getting some audio skip here and there (using LLE) but it's minor. What's odd about this is I'm pretty damn sure that the stable version was running perfectly with EFB set to Ram + Enable Cache, so I'm still at a loss as to what happened there. So very confusing. @_@
I'm currently trying to use the latest dev version of Dolphin (4.0-5103) and am also trying to use the HD Textures. However, when the title screen is allowed to sit, the FPS and audio both tank (the audio has a non-stop crackle) at the bit where the sun begins to set. Before that exact moment, everything is fine. I've also noticed similar issues within the opening cutscenes (the crackle isn't nonstop but happens quite often). Messing with the resolution/AA and switching between HLE and LLE does nothing to alleviate the issue.
What's interesting about this and makes me feel it must be something stupidly simple is that I also have and decided to try the stable version of the emulator, and while I still have the very occasional audio stutter (which I do know is normal thanks to the wiki page), I don't have any of the other issues. I've tried looking through the options to compare and they seem to match up, but obviously some options don't exist that used to,or vice versa, and I may be missing something either way.
Obviously I could just stick with the stable version, and that'd be fine if I can't figure this out, but on the off chance the game would run even better (perhaps even getting rid of the slight audio glitch) it'd be nice to use the later version.
Thanks in advance for any help, and I do again apologize if this is a bit of an annoying question.
Edit -
Alright, now I'm even more confused. The only thing I can think of that I did is take out the textures (which I put back shortly after), and now the stable version is having the same issue. Tanks the second the sun starts setting and for the first bits whereas before it worked beautifully. Gah!
More Edit -
Been messing with it a bit more, and it seems setting EFB Copies to Texture is helping if not getting rid of the issue on both the stable and dev versions. Still getting some audio skip here and there (using LLE) but it's minor. What's odd about this is I'm pretty damn sure that the stable version was running perfectly with EFB set to Ram + Enable Cache, so I'm still at a loss as to what happened there. So very confusing. @_@


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