I have considerable trouble mapping any sort of input device (that isn't a real wiimote) to proper Wiimote controls.
The problem is the same for pc gamepad, keyboard and mouse. The sensitivity is so high that I have practically only 2 positions, one at the center and one at the end of the range.
No matter how slightly I move the analog stick, mouse or a key, in an instant the cursor moves to the end of the screen.
And also if I use the the cursor jumps back to the screen center after about half a second, it is not possible to keep it in the same position.
If I use a gamepad, the cursor jumps back the instant I let go of the analog stick.
Obviously this means any game using the wiimote normally and not the d-pad or a classic controller is unplayable.
If this is a side effect of making real wiimotes work, can you just check which input device is selected and change it accordingly?
The problem is the same for pc gamepad, keyboard and mouse. The sensitivity is so high that I have practically only 2 positions, one at the center and one at the end of the range.
No matter how slightly I move the analog stick, mouse or a key, in an instant the cursor moves to the end of the screen.
And also if I use the the cursor jumps back to the screen center after about half a second, it is not possible to keep it in the same position.
If I use a gamepad, the cursor jumps back the instant I let go of the analog stick.
Obviously this means any game using the wiimote normally and not the d-pad or a classic controller is unplayable.
If this is a side effect of making real wiimotes work, can you just check which input device is selected and change it accordingly?
Windows 7 Home Premium - 8 GB RAM - Intel i5 4670K - Nvidia Geforce 760 GT