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[Wii] Wiimote mapping bug
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[Wii] Wiimote mapping bug
02-04-2014, 07:47 AM
#1
Megidolaon Offline
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Posts: 23
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Joined: Oct 2009
I have considerable trouble mapping any sort of input device (that isn't a real wiimote) to proper Wiimote controls.

The problem is the same for pc gamepad, keyboard and mouse. The sensitivity is so high that I have practically only 2 positions, one at the center and one at the end of the range.
No matter how slightly I move the analog stick, mouse or a key, in an instant the cursor moves to the end of the screen.

And also if I use the the cursor jumps back to the screen center after about half a second, it is not possible to keep it in the same position.
If I use a gamepad, the cursor jumps back the instant I let go of the analog stick.

Obviously this means any game using the wiimote normally and not the d-pad or a classic controller is unplayable.

If this is a side effect of making real wiimotes work, can you just check which input device is selected and change it accordingly?
Windows 7 Home Premium - 8 GB RAM - Intel i5 4670K - Nvidia Geforce 760 GT
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Messages In This Thread
[Wii] Wiimote mapping bug - Megidolaon - 02-04-2014, 07:47 AM
RE: [Wii] Wiimote mapping bug - Billiard26 - 02-05-2014, 03:56 AM
RE: [Wii] Wiimote mapping bug - Megidolaon - 02-05-2014, 08:28 AM
RE: [Wii] Wiimote mapping bug - Billiard26 - 02-05-2014, 12:33 PM
RE: [Wii] Wiimote mapping bug - Megidolaon - 02-08-2014, 10:35 AM
RE: [Wii] Wiimote mapping bug - Billiard26 - 02-08-2014, 12:49 PM

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