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[Wii] WarioWare: Smooth Moves
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11-09-2012, 01:09 AM
05-12-2013, 05:55 PM
Can someone test this game please? The per-pixel depth cheat should work with this. Probably. In the latest build, make sure "Fast Depth Calculation" is enabled, and see what happens. If not, see if it's fixed by turning it off.
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04-29-2014, 01:57 PM
(05-12-2013, 05:55 PM)MaJoR Wrote: In the latest build, make sure "Fast Depth Calculation" is enabled, and see what happens. If not, see if it's fixed by turning it off. Attached is what the title screen looks like with Fast Depth Calculation turned on and off. Seems fixed to me.
Um... just ran into this, there seems to be something wrong with D3D in this game.
Could someone verify: -use D3D -start the game, play the first stage. Issue: The razor is not visible, "hooking" challenge shows only background picture (no hook or clown). Makes even the first stage hard to beat, as you can't miss other challenges. OpenGL has no problems whatsoever. This might be Intel HD D3D Driver issue, but if this can be verified by someone else then it's worth bisecting and investigating further. Intel D3D has worked quite well lately with other games IMO. Using one of the latest Dolphin revisions (4.0-73XX), latest Intel HD drivers (HD 4600), Win 8.1 64-bit. Fast Depth does not affect the issue, haven't tested other options, yet. 08-23-2015, 10:25 PM
UPDATE: Just checked with my other computer (AMD 7850 with new drivers, on Win 10), the issue is there. So D3D seems to be broken. Also tested following options: Safe texture cache, EFB to RAM/Texture, XFB Disabled/Virtual, Ignore Format Changes / Fast Depth.
Will make an issue report soon, seems solid. 08-24-2015, 05:59 AM
UPDATE: Bisected the issue, see issue 8898 ( https://code.google.com/p/dolphin-emu/issues/detail?id=8898 ). Seems to be depth related, and the fast depth fix that Major mentioned some time ago (the post above mine) worked until 4.0-6204 fixed some stuff (including the title screen), but these reported issues stayed.
07-11-2016, 04:29 AM
(This post was last modified: 07-11-2016, 04:29 AM by StripTheSoul.)
Hm, I don't know it this is a known issue but it seems like there's no way to play this game without issues right now. With DX11&12, there are a few mini-games where you only see the background but not the important stuff in the front (so it's pretty much just luck if you beat it).
With OpenGL, interestingly, everything shows, however, with OGL there are other quite obvious glitches in some places: ![]() BTW: Yes, I played it in 4:3 as I know the game doesn't like widescreen and I've also tried all kinds of gfx settings to no avail.
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08-24-2016, 04:24 AM
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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