I’m trying to learn about how Wii video modes work.
My goal is to modify the N64 Virtual Console so that it renders in 240p.
Im also interested in the alternative of leaving the VC renderer intact but setting the Wii system resolution to 240p.
I’m not confident in my use of terminology, but my understanding is that Wii software writes to a framebuffer(?) which is distinct from the Wii’s video output. For instance, even when the system is set to 480i, games render internally at 480p before being output at 480i.
If that’s the case, then if I was somehow able to set the system resolution to 240p, a game would render at 480p and be scaled down to 240p when output.
This is less preferable to rendering at 240p, but it might be a simpler task.
I’m looking for any information that may help or point me in the right direction.
My goal is to modify the N64 Virtual Console so that it renders in 240p.
Im also interested in the alternative of leaving the VC renderer intact but setting the Wii system resolution to 240p.
I’m not confident in my use of terminology, but my understanding is that Wii software writes to a framebuffer(?) which is distinct from the Wii’s video output. For instance, even when the system is set to 480i, games render internally at 480p before being output at 480i.
If that’s the case, then if I was somehow able to set the system resolution to 240p, a game would render at 480p and be scaled down to 240p when output.
This is less preferable to rendering at 240p, but it might be a simpler task.
I’m looking for any information that may help or point me in the right direction.