Quote:What about the game pad?
http://www.polygon.com/2012/11/16/3653294/wii-u-range-test-gamepad
http://www.eurogamer.net/articles/df-hardware-wii-u-gamepad-latency-analysis
The Wii U Gamepad is an entirely different beast. It uses a custom variant of wifi to cut down on latency. It is peer to peer (ad-hoc, router-less, whatever you want to call it), and accesses a custom built chip within the Wii U. I imagine it would be very difficult to reproduce on a computer. At the very least, it would require custom wifi drivers, which means you couldn't use that wifi for anything but Wii U emulation. But it's also possible that the custom hardware simply can't be duplicated with standard wifi tech...
Of course, that is assuming that the buttons and sticks and the like are on the same connection as the extremely low latency wireless video. I don't see why they wouldn't be, but it could potentially use bluetooth for the controls, and the custom wifi for the video only. But that sounds kind of... backwards? The bandwidth for buttons and sensors would be next to nothing, and there is already a very low latency high bandwidth wireless signal right there.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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