Been wondering if anyone with a Wii U Pro Controller has been able to pair it up to the PC yet. Using that controller in emulators would be amazing, I imagine. Anyone out there tried it?
Wii U Pro Controller
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11-29-2012, 06:40 AM
There was just another thread on this not to long ago.
![]() main page Working controllers [url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url] 11-29-2012, 07:49 AM
Was there? I thought there was just a thread on the game pad...anyway I assume the pro controller uses bluetooth? If so I suppose it could be posible :p
11-30-2012, 04:35 AM
Oh right, the Pro. Yeah I bet that will happen. Should not to too hard.
![]() main page Working controllers [url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
Hopefully it won't be as big a pain as it is to use Wii controllers. The PPjoy/Glovepie solution has never been easy to use or stable; only Dolphin has wii controllers playing nice with windows PCs. Someone should seriously port the dolphin implementation into something that works with Dinput and Xinput.
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12-16-2012, 07:16 PM
Gonna bump this as I have a Pro controller myself and it's amazing + I'd love to use it on Dolphin. It charges via a mini USB so when plugging into PC it's recognized as a "USB Input Device" and if synced via Bluetooth it's recognized as a "Game Controller" so all we really need is drivers, which will hopefully come out soon! Or if the Dolphin devs get something.
12-17-2012, 02:50 AM
Quote:What about the game pad? http://www.polygon.com/2012/11/16/365329...st-gamepad http://www.eurogamer.net/articles/df-har...y-analysis The Wii U Gamepad is an entirely different beast. It uses a custom variant of wifi to cut down on latency. It is peer to peer (ad-hoc, router-less, whatever you want to call it), and accesses a custom built chip within the Wii U. I imagine it would be very difficult to reproduce on a computer. At the very least, it would require custom wifi drivers, which means you couldn't use that wifi for anything but Wii U emulation. But it's also possible that the custom hardware simply can't be duplicated with standard wifi tech... Of course, that is assuming that the buttons and sticks and the like are on the same connection as the extremely low latency wireless video. I don't see why they wouldn't be, but it could potentially use bluetooth for the controls, and the custom wifi for the video only. But that sounds kind of... backwards? The bandwidth for buttons and sensors would be next to nothing, and there is already a very low latency high bandwidth wireless signal right there. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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03-12-2013, 08:35 AM
Can Wiimote plus work in mac os ? i just think for wiimote and wiimote plus which is same prize in my place.
which one do i chose ? (03-12-2013, 08:35 AM)hieutote Wrote: Can Wiimote plus work in mac os ? i just think for wiimote and wiimote plus which is same prize in my place.It seems like Adamote can adapt Wii U Pro Controllers to PC/Mac users. http://akar.cc/tutorial.html "Play Dynasty Warriors 7 with Wii U Pro Controller by Adamote" "No Driver Software Required." FYI. (11-29-2012, 06:04 AM)nstanz Wrote: Been wondering if anyone with a Wii U Pro Controller has been able to pair it up to the PC yet. Using that controller in emulators would be amazing, I imagine. Anyone out there tried it?It seems like a Wii U Pro controller can be paired up, but then it will reject and disconnect if the host tried to use the same way to connect it as Wii remotes do. I think that's why Wii U Pro controllers can be used in Wii U, but not Wii. And the usb connector of the Wii U Pro controller is for charging only (recognized as "USB charger" in PC). |
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