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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] The Legend of Zelda: Twilight Princess
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[Wii] The Legend of Zelda: Twilight Princess
04-17-2013, 09:18 AM
#21
Axxer Offline
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LordVador Wrote:I guess these speed drops are normal even with 3570k heavily overclocked.

That's the thing though; I'm not so sure it is normal. I remember running around in Hyrule Field just fine before. Maybe I just need to go use an older revision? The revision I used at that time was 3.0-785 I think...
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04-17-2013, 09:34 AM
#22
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(04-17-2013, 09:18 AM)Axxer Wrote: I remember running around in Hyrule Field just fine before. Maybe I just need to go use an older revision?

This is what I've been thinking of too
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04-17-2013, 09:38 AM
#23
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I just tried 3.0-784 (Rodolfo's crazy speedup commit). It still slows down in Hyrule Field. HLE mostly solves the problem though.

I also learned that evidently D3D9 has the bloom issue even way back then, and that D3D11 has the crazy purple line issue back then too. I guess no one has noticed before?
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04-17-2013, 09:52 AM
#24
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(04-17-2013, 09:38 AM)Axxer Wrote: I just tried 3.0-784 (Rodolfo's crazy speedup commit). It still slows down in Hyrule Field. HLE mostly solves the problem though.

I also learned that evidently D3D9 has the bloom issue even way back then, and that D3D11 has the crazy purple line issue back then too. I guess no one has noticed before?

Actually I rarely use DX11 (some games need it though to work properly). I'm gonna have to since DX9 seems to be "deprecated" in recent builds Big Grin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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04-17-2013, 03:05 PM
#25
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you shouldn't have that big of a slowdown. i run game 100% at 4.5ghz. i use Dolphin 3.5, in DX9 mode 2x native, no AA, 16 AF. and i kee sound on LLE as well.

maybe its DX11 mode. or your pushing the res to high?
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04-18-2013, 08:47 AM
#26
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@Venomx1 Can you post your settings? I'll try them out.
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04-19-2013, 09:46 AM
#27
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I found a slight problem with my GPU. It drops the clock (shader, GPU and memory) whenever I play Twilight Princess. I don't really get what it's doing. The temps are fine (40 C) so that doesn't seem to be the problem. It just doesn't use the full force of the card for some reason (doesn't think the game is intense enough?). Any ideas for that? I remember some people solved that with the safe texture cache thing before but that is disabled in TP for some reason.
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04-19-2013, 11:57 AM
#28
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Is it set to maximum performance power mode rather than adaptive?
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04-19-2013, 12:16 PM
#29
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BONKERS Wrote:Is it set to maximum performance mode

Idk, but considering what it's doing I assume not. I'm not familiar with how GPUs operate and where I would change that setting. I'll look it up.
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04-21-2013, 02:27 AM
#30
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As far as I know it only applies to Nvidia GPUs, don't know about AMD GPUs never had one>


What GPU do you have?


If you have an Nvidia 600 series card this could be the problem because of powerboost . There is a work around I think
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