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[Wii] The Legend of Zelda: Twilight Princess
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[Wii] The Legend of Zelda: Twilight Princess
02-02-2013, 11:23 PM
#11
LordVador Offline
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(02-02-2013, 11:06 PM)DmxDex Wrote: I am getting slow downs when i am in the faron woods

It may happen
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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02-12-2013, 05:59 PM
#12
DrSun
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Have any of you guys experienced the game hanging up in specific parts? Mine does right after finishing the Arbiter's ground, right before asking me if I want to save. It just goes to the white screen and then it hangs up. I've read the forum and I've fiddled with Dolphin's setup and also inspected if the .iso was the issue but to no avail. I'm not sure what's wrong, up to that point the game works really well. Any ideas?

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i7 3770 @ 3.4GHz/Radeon HD 7900/RAM 32GB/Win8 x64/Dolphin 3.5-144
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02-12-2013, 10:52 PM
#13
LordVador Offline
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(02-12-2013, 05:59 PM)DrSun Wrote: I've read the forum and I've fiddled with Dolphin's setup and also inspected if the .iso was the issue but to no avail. I'm not sure what's wrong, up to that point the game works really well. Any ideas?

Post your settings
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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02-25-2013, 09:55 AM (This post was last modified: 02-25-2013, 10:35 AM by Invader.)
#14
Invader Offline
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I found a problem. I'm using 3.5. Basically if you use EFB to RAM the bloom gets messed up.

Direct3D9 + EFBtoTexture

[Image: ibomcWvekZQefa.png]






Direct3D9 + EFBtoRAM
: If you look here you can see that the bloom is offset down and to the left.
[Image: ih8e9UaVhVvVk.png]






The only backend where this doesn't happen on is Direct3D11

Direct3D11 + EFBtoRAM
[Image: i6bpEmcSHSKiV.png]
Example of the Flickering:
Direct3D9 + EFBtoRAM
http://youtu.be/hpSct7FXQtM

Example of Proper Emulation:
Direct3D9 + EFBtoTexture
http://youtu.be/a0tMN--yFxY

I also tested 3.5-424 and got the same results.
[Image: 3qpbaX8.png]
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02-25-2013, 06:00 PM
#15
BONKERS Offline
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Very interesting find! Sure puts a bone in the Minimap fix. Hm.
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02-25-2013, 09:50 PM
#16
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Could you guys create an issue report for the efb2ram offset issue?
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02-26-2013, 05:49 AM
#17
Invader Offline
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(02-25-2013, 09:50 PM)neobrain Wrote: Could you guys create an issue report for the efb2ram offset issue?
Here you go:
https://code.google.com/p/dolphin-emu/issues/detail?id=6043
[Image: 3qpbaX8.png]
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04-06-2013, 11:11 AM
#18
siulmagic
Unregistered
 
Hey guys i was wondering maybe some else has the issue im experiencing, i started to play ztp yesterday now i got to the part were you have to use the bird flower, to call the hawk so you can hit the monkey or the bee hive, anyways when i use the flower and whistle the song, the game says nothing happened, i already talked to everybody so i can actually use the flower, but no matter what i do the hawk never comes. im using dolphin 3.5 rev 1173.
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04-17-2013, 08:56 AM (This post was last modified: 04-17-2013, 08:56 AM by Axxer.)
#19
Axxer Offline
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I have some questions on speed and mini-map glitches for this game. These are my settings:

[Image: 9s97gvy3yhph8ha4g.jpg][Image: sfa2404j4xwj4w94g.jpg][Image: 5sk40o5c3ocndpg4g.jpg][Image: m63fbkooozak4h34g.jpg][Image: rk35vd25wl5vbbr4g.jpg]

With the PC listed below, using 3.0, 3.0-840, 3.5, and 3.5-1249, I get occasional slowdowns in castle town and heavy slowdowns (from 30 FPS to 22) in Hyrule Field, which I know is common but I thought would be fine with my machine. Is Hyrule Field just that demanding now? The Graphics Enhancement settings have no effect at all, nor does the video backend. Switching off EFB->RAM in the game ini has no effect either. Turning on/off LLE on Thread has no effect (except the freezing thing) and HLE provides a marginal improvement (25 FPS). The speeds are pretty consistent throughout the different emulator versions. I checked my CPU temps and usage with CoreTemp; my temps and clock speed are fine, but the usage is in the 95-100% range so I see that the CPU is clearly the problem.

My issue with the mini-map is that in 3.5-1249 only (of the ones that I have tried, at least), there is a strange glowing purple outline around the map which is not supposed to be there. I don't know when this started but I can look into that.

I can also verify the EFB bloom issue, which is why I use D3D11 instead of D3D9. This did not affect speed.
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OS: Windows 7 64 bit
CPU: Intel Core i5 3570K @ 4.4 GHz
GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed)
RAM: 16 GB @ 1600 MHz
Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
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04-17-2013, 09:14 AM
#20
LordVador Offline
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(04-17-2013, 08:56 AM)Axxer Wrote: I get occasional slowdowns in castle town and heavy slowdowns (from 30 FPS to 22) in Hyrule Field, which I know is common but I thought would be fine with my machine. Is Hyrule Field just that demanding now?

I guess these speed drops are normal even with 3570k heavily overclocked. Haven't overclocked yet but it's on the way Big Grin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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