Hello everyone,
I've read through the posts about people having Dolphin crash just after they thrust the sword in the First Trial's "pedestal" when the screen becomes white, well that's what happens to me too and the provided solutions haven't worked for me. xD
I use the 3.0-776 build and the game has worked flawlessly at 30 FPS since the beginning.
I run:
OS: Windows 7 64 bits Professional
CPU: i7-2600K @ 3.40GHz (4 physical cores and 4 virtual ones)
Memory: 8 GIGs of RAM
GPU: AMD Radeon HD 6850
I tried running the game on D3D11 (I usually run it on Direct3D9) but it, obviously, didn't fix the problem.
Here's my config:
Also I usually check "Skip EFB Access from CPU" to make the game run at 30 FPS all the time (and turn it off if I need to use the slingshot xD).
Should I try another revision?
Thank you!
Edit: I have tried other revisions (3.0.775 and 3.4.774 also crash) but 3.0.772 did not crash at that part .
I've read through the posts about people having Dolphin crash just after they thrust the sword in the First Trial's "pedestal" when the screen becomes white, well that's what happens to me too and the provided solutions haven't worked for me. xD
I use the 3.0-776 build and the game has worked flawlessly at 30 FPS since the beginning.
I run:
OS: Windows 7 64 bits Professional
CPU: i7-2600K @ 3.40GHz (4 physical cores and 4 virtual ones)
Memory: 8 GIGs of RAM
GPU: AMD Radeon HD 6850
I tried running the game on D3D11 (I usually run it on Direct3D9) but it, obviously, didn't fix the problem.
Here's my config:
Also I usually check "Skip EFB Access from CPU" to make the game run at 30 FPS all the time (and turn it off if I need to use the slingshot xD).
Should I try another revision?
Thank you!
Edit: I have tried other revisions (3.0.775 and 3.4.774 also crash) but 3.0.772 did not crash at that part .