[Wii] - The Legend of Zelda: Skyward Sword
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04-27-2012, 12:15 PM
I have a problem, dolphin 3.0 crashes when I get to the godess trials i do the harp thing finished and the place should open or something. Instead, "Dolphin.exe has stopped working" can anyone help me?
04-27-2012, 09:27 PM
Pls provide your settings and try the newest gir version of Dolphin (3.0-600)
04-30-2012, 03:03 AM
Hey lads, just wondering if anyone else has this problem, I couldn't find mention of anyone else that has it.
ZSS plays perfectly fine at full speed for about a minute. After that the frame rate slowly drops to about 10fps, no matter what you are doing in the game. I'm using R7719 with all of the recomendated settings. I tried it with the newest revision of Dolphin and the exact same thing happens. Like i said, it runs perfectly at 30fps for about a minute, maybe two. Does anyone know how to solve this? Thanks a mil. 04-30-2012, 03:04 AM
Your laptop is overheating.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 05-05-2012, 01:51 PM
I played througjh Skyward Sword when it came out on Dolphin and it ran perfect and everything, except for the AA, which gave that ghosting effect. I remember at the time the best thing to do was just to turn it off. Game still looked amazing.
Gonna play it through again soon, and on the Skyward sword wiki for dolphin it says that the AA issue has been fixed. Was hoping someone could tell me what the fix is? Can we now enable AA and not have the bad ghosting somehow? cheers. 05-05-2012, 05:34 PM
(05-05-2012, 01:51 PM)xHaydenx Wrote: Can we now enable AA and not have the bad ghosting somehow? Its been a while, since ive played SS with Dolphin. But my solution was to use OpenGl instead of DX9 or 11 as videobackend. I had AA without ghosting and the slingshot-aiming was perfect. Test it out
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti 05-05-2012, 06:36 PM
And using the OpenGL video didn't cause any other problems? I'll check it out. Thanks.
05-05-2012, 06:54 PM
Quote:And using the OpenGL video didn't cause any other problems?Well, OpenGL is slower than Direct3D9/11 - If you haven't got a decent PC, this could be a problem as you loose some FPS. |
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