I was playing around with this game in Dolphin, and while the game looks beautiful, the banding issues were bugging me. So I tried setting EFB copies to "RAM" and the background effect was near perfect (added some jaggies, but still looked better overall). Obviously there was a significant performance drop though.
So I went and enabled every performance option I could see, and oveclocked my GPU a little. I found setting OpenCL to enabled dramatically improved my framerate (near full speed in the forest setting). However, updating to the latest radeon drivers seemed to have caused my framerate to drop back down to pre openCL levels. And now disabling it seems to have no effect. At first I thought maybe it was the particular environment, but I went back to the same place where I noted the near 100% framerate, and it was still reduced (about 65%)
System:
Windows 7 Enterprise x64 (it's not pirated, I've got a legit VLK)
Intel Core i7 920 @ 4.0GHz - HT Enabled (obviously overclocked, but it's prime stable)
6GB DDR3 RAM
ATi Radeon 5870 1GB at 950/1250
Catalyst 11.11 drivers (I think the old drivers were 11.9)
AMD APP SDK 2.5
Graphics Settings:
Direct3D 11
3x Native Resolution
Scaled EFB Access from CPU
EFB Copies - RAM (Cache Enabled)
Texture Cache Accuracy Fastest
External Frame Buffer disabled
Fast Mipmaps
Disable Per-pixel Depth
OpenCL Texture Decoder
AA/AF are disabled
I guess I'll try installing an older version of the OpenCL stuff to see if that brings my speed back. If anyone has other suggestions, my ears are open.
Also what's more of a bottleneck, my GPU or CPU? I've been meaning to treat myself to an i7 980 (6 core), but if a GPU upgrade would give be a better performance boost, I'll go for that instead
So I went and enabled every performance option I could see, and oveclocked my GPU a little. I found setting OpenCL to enabled dramatically improved my framerate (near full speed in the forest setting). However, updating to the latest radeon drivers seemed to have caused my framerate to drop back down to pre openCL levels. And now disabling it seems to have no effect. At first I thought maybe it was the particular environment, but I went back to the same place where I noted the near 100% framerate, and it was still reduced (about 65%)
System:
Windows 7 Enterprise x64 (it's not pirated, I've got a legit VLK)
Intel Core i7 920 @ 4.0GHz - HT Enabled (obviously overclocked, but it's prime stable)
6GB DDR3 RAM
ATi Radeon 5870 1GB at 950/1250
Catalyst 11.11 drivers (I think the old drivers were 11.9)
AMD APP SDK 2.5
Graphics Settings:
Direct3D 11
3x Native Resolution
Scaled EFB Access from CPU
EFB Copies - RAM (Cache Enabled)
Texture Cache Accuracy Fastest
External Frame Buffer disabled
Fast Mipmaps
Disable Per-pixel Depth
OpenCL Texture Decoder
AA/AF are disabled
I guess I'll try installing an older version of the OpenCL stuff to see if that brings my speed back. If anyone has other suggestions, my ears are open.
Also what's more of a bottleneck, my GPU or CPU? I've been meaning to treat myself to an i7 980 (6 core), but if a GPU upgrade would give be a better performance boost, I'll go for that instead