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[Wii] - The Legend of Zelda: Skyward Sword
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[Wii] - The Legend of Zelda: Skyward Sword
11-14-2011, 01:30 PM
#171
falcon64z8
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Has anyone been playing this with mouse and keyboard or is everyone using glovepie with wii motion plus? Or and I going to have to get a wii mote to play this game?
11-14-2011, 02:39 PM
#172
Zmizk
Unregistered
 
(11-14-2011, 01:30 PM)falcon64z8 Wrote: Has anyone been playing this with mouse and keyboard or is everyone using glovepie with wii motion plus? Or and I going to have to get a wii mote to play this game?

I got it to work for a few seconds with an older revision (R6252), but it said that I had disconnected the Motion Plus after a while. So I basically can't get past the Main Menu.
11-14-2011, 02:41 PM
#173
Digitus Offline
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(11-14-2011, 01:28 PM)MegaJump Wrote: Anyone else having a problem "rolling"? I'm at the part where the kid wants me to roll into the tree, and no matter how hard I flick the wiimote while dashing, Link won't roll!

You're supposed to flick your Nunchuk, not your Wiimote, forward while dashing to commence rolling.
OS: Windows 7 Pro SP1 x64
Motherboard: Biostar TP67XE
Graphics Card: EVGA GTX 460 1GB
CPU: i7-2600K 3.4GHz (stock speed)
Memory: G.SKILL Ripjaws X Series 16GB (4x4GB)
Monitor: 23" Acer G235HAbd and 32" Samsung HDTV
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11-14-2011, 03:08 PM
#174
Sepharite Offline
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Is the PAL version capped at 30FPS? Saw a vid, and the fps status never went over 30.
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11-14-2011, 04:28 PM (This post was last modified: 11-14-2011, 05:43 PM by wildonrio.)
#175
wildonrio Offline
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(11-14-2011, 03:08 PM)Sepharite Wrote: Is the PAL version capped at 30FPS? Saw a vid, and the fps status never went over 30.

The game maxes out at 30 fps. If you force it over 30 fps, it will go over 100% speed.
(11-14-2011, 09:12 AM)Digitus Wrote:
(11-14-2011, 08:21 AM)wildonrio Wrote: Any one else experiencing stutter in the video during panning? That's my last hurdle. If the fix is to use a different build, I don't want to keep playing too much in case my save state won't transfer.

Okay, after trying some of the settings that someone recently posted (2x res, D11, r7719, etc.), I finally figured out why the stutter happens. If you're using 7719M (assuming 7718 too) with D3D11 or OpenGL (OpenGL is faster and stabler for me; didn't test D9), the only thing you need to do is disable the External Frame Buffer and leave "Virtual" enabled under the EFB Copies option (don't disable EFB Copies).

But with this method, you can't have any anti-aliasing on whatsoever because the image either freezes or goes black until you disable AA. I find that the lack of AA with 4x Internal Resolution is more than fine in SS; AA isn't very important.

So, as long as you do the method and disable AA, you shouldn't see any more stuttering; otherwise, if you want AA and no stuttering, use any 3.0 version that will have the diagonal banding issue and missing textures of bushes, etc.

Other Options:
I find V-Sync, Per Pixel Lighting, and anisotropic filtering to have no effect, so I keep them unchecked and the AF on 1x. I like to keep Force Texture Filtering enabled as some textures look better. Cache Display Lists should be disabled if you want Link's sword to be visible. I like to disable fog; no downsides. I like to enable Skip Dest. Alpha Pass to reduce brights/whites from blowing out, but you will see an endless very slight shadow always a few feet in front of Link; however, enabling this does improve performance somewhat. I like to keep the OpenCL and OpenMP options enabled as they seem to improve speed and there aren't any downsides. Lighting shouldn't be disabled, obviously. Disable Per-Pixel Depth if you want an increase in performance, but uncheck it if you don't want to see flickering stuff in the background as the camera moves (this flickering phenomenon seems to be rare, so as a good rule of thumb, disable it).

As for Skip EFB Access from CPU, enable it if you want a huge increase in performance; I don't seem to need it as I get a small percentage above 100% after everything else, but I keep it enabled. I read about issues with the slingshot; haven't tried it yet, so if problems arise, I'll disable this option.

Finally, after all that, enable Audio Throttle or Auto FPS to cap your gamespeed to 98%-100%. Even if you already get 100% without either of these options, you'll still want to enable one of them because when you bring up a menu, map, title screen, etc., those will be much faster; so if you don't want that, enable one of the options.

Hope this helps.

I really appreciate you looking into this for us. I followed you instructions to a T and unfortunately I'm still getting stutter in the video. Can you confirm that you WERE getting stutter and now you most definitely are not with the settings you listed? If so, I wonder if we are seeing the same thing.

EDIT: Solved! It had nothing to do with Dolphin, but the refresh rate on my TV instead. See here: http://forums.dolphin-emu.org/showthread.php?tid=19911&pid=179706#pid179706
Dolphin Version: 3.0
OS: Windows 7 Professional 64 Bit
CPU: AMD Phenom II X4 965 Black AM3 3.4Ghz 512KB 45NM 125W 4000MHZ (overclocked to 3.7Ghz)
Graphics: Nvidia GeForce 9800 GT
Memory: 4GB DDR2
Motherboard: ASUS M3A78-EM
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11-14-2011, 05:45 PM
#176
wildonrio Offline
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(11-14-2011, 05:36 PM)gh0stn Wrote: -Version 3.0 is the fastest but has rendering issues
-Versions of 2.0 render fine but are a little too slow

Seems that if you want to play right now you have to trade one for the other ;_;
At least with my pc.

I'm running 2.0 perfectly. Did you try checking "Skip EFB access from CPU"? That's the secret to speeding up this game!
Dolphin Version: 3.0
OS: Windows 7 Professional 64 Bit
CPU: AMD Phenom II X4 965 Black AM3 3.4Ghz 512KB 45NM 125W 4000MHZ (overclocked to 3.7Ghz)
Graphics: Nvidia GeForce 9800 GT
Memory: 4GB DDR2
Motherboard: ASUS M3A78-EM
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11-14-2011, 06:11 PM (This post was last modified: 11-14-2011, 06:13 PM by Skykill.)
#177
Skykill Offline
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Hello, the game works perfectly on version 3.0-199 and r7718 (less bug on it) but I am unable to save with the game (Dolphin does not create files in User\Wii), I wanted to know seen I did not see any message about this, if it was just me. The save does work with Dolphin but sometimes it makes me the black screen depending on the place of the save. Tested on PAL and NTSC version.
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11-14-2011, 06:24 PM
#178
linkpro Offline
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I have a problem referred to with the slingshot is normal?
And say that my wiimote motion or more bug, when I try to look for a round, well below the sword and the block and back to when I millieux in the right side.
I do not have this problem when I made ​​a big circle with my arm, but I notice that the bird I was a little hard to the right.

Skykill: Me when I try the 199 it makes me long lines, not that I have with 7719.

199:http://s3.noelshack.com/upload/420970178772_sans_titre.png
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11-14-2011, 06:49 PM (This post was last modified: 11-14-2011, 06:56 PM by Skykill.)
#179
Skykill Offline
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(11-14-2011, 06:24 PM)linkpro Wrote: I have a problem referred to with the slingshot is normal?
And say that my wiimote motion or more bug, when I try to look for a round, well below the sword and the block and back to when I millieux in the right side.
I do not have this problem when I made ​​a big circle with my arm, but I notice that the bird I was a little hard to the right.

Skykill: Me when I try the 199 it makes me long lines, not that I have with 7719.

199:http://s3.noelshack.com/upload/420970178772_sans_titre.png

Everything works fine with r7718 x64 http://steamcommunity.com/id/Skykill/screenshot/631856881892981247/?tab=public i just have the bug with the save.
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11-14-2011, 06:50 PM (This post was last modified: 11-14-2011, 07:32 PM by sleepingzombieXD.)
#180
sleepingzombieXD Offline
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    New problem:

In the old version r7695, The motion+ gets wonky easely but the game runs well.

In the latest revision the motion+ is better, though still abit wonky but its ok, but the game runs abit slow.

Solution?

I am using the recommended settning that were featured somewhere in this thread.
In both of these I dont have sound or graphical issues.

Specs:
Intel® Core™ i5 CPU 760 @ 2.80GHz

(RAM) 8,00 GB

AMD Radeon HD 6800 Series
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