(11-14-2011, 09:12 AM)Digitus Wrote:(11-14-2011, 08:21 AM)wildonrio Wrote: Any one else experiencing stutter in the video during panning? That's my last hurdle. If the fix is to use a different build, I don't want to keep playing too much in case my save state won't transfer.
Okay, after trying some of the settings that someone recently posted (2x res, D11, r7719, etc.), I finally figured out why the stutter happens. If you're using 7719M (assuming 7718 too) with D3D11 or OpenGL (OpenGL is faster and stabler for me; didn't test D9), the only thing you need to do is disable the External Frame Buffer and leave "Virtual" enabled under the EFB Copies option (don't disable EFB Copies).
But with this method, you can't have any anti-aliasing on whatsoever because the image either freezes or goes black until you disable AA. I find that the lack of AA with 4x Internal Resolution is more than fine in SS; AA isn't very important.
So, as long as you do the method and disable AA, you shouldn't see any more stuttering; otherwise, if you want AA and no stuttering, use any 3.0 version that will have the diagonal banding issue and missing textures of bushes, etc.
Other Options:
I find V-Sync, Per Pixel Lighting, and anisotropic filtering to have no effect, so I keep them unchecked and the AF on 1x. I like to keep Force Texture Filtering enabled as some textures look better. Cache Display Lists should be enabled if you want Link's sword to be visible. I like to disable fog; no downsides. I like to enable Skip Dest. Alpha Pass to reduce brights/whites from blowing out, but you will see an endless very slight shadow always a few feet in front of Link; however, enabling this does improve performance somewhat. I like to keep the OpenCL and OpenMP options enabled as they seem to improve speed and there aren't any downsides. Lighting shouldn't be disabled, obviously. Disable Per-Pixel Depth if you want an increase in performance, but uncheck it if you don't want to see flickering stuff in the background as the camera moves (this flickering phenomenon seems to be rare, so as a good rule of thumb, disable it).
As for Skip EFB Access from CPU, enable it if you want a huge increase in performance; I don't seem to need it as I get a small percentage above 100% after everything else, but I keep it enabled. I read about issues with the slingshot; haven't tried it yet, so if problems arise, I'll disable this option.
Finally, after all that, enable Audio Throttle or Auto FPS to cap your gamespeed to 98%-100%. Even if you already get 100% without either of these options, you'll still want to enable one of them because when you bring up a menu, map, title screen, etc., those will be much faster; so if you don't want that, enable one of the options.
Hope this helps.
A lot of the problems you're citing with certain settings I haven't had at all. For instance with those same settings Link's sword is visible and AA is usable, no black screen only DOF issues.
How are you managing 100% speed without skip EFB access with that rig? OpenGL?
EDIT: Just tried OpenGL with the settings you describe, and yeah it is fast. Crashes more often than D11 if a single setting isn't liked, and I can fullspeed without Skip EFB so the slingshot works, but the lighting doesn't look as nice and the colours seem to have gone into overdrive (saturation wise). Skip Alpha makes all of the grass glow like it's radioactive... too much.
I'm a bit torn, D11 seems to give me a far better emulation but not fast enough to have accurate aiming, and OpenGL is speedy but a bit of a glowing mess. Will fiddle to see if I can get happier OpenGL settings (I never used OpenGL before, always assumed it was a waste of time).
EDIT2: Accurate slingshot is nice, but I just can't get OpenGL to remotely compete with D11. I can still compensate for the wonky slingshot, just means you might miss one or two shots.
D11
OpenGL