• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
1 2 3 4 5 10 Next »

[Wii] - The Legend of Zelda: Skyward Sword
View New Posts | View Today's Posts

Pages (228): « Previous 1 ... 223 224 225 226 227 228 Next »
Jump to page 
Thread Rating:
  • 12 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] - The Legend of Zelda: Skyward Sword
09-01-2012, 05:16 PM
#2,241
DefenderX Offline
The comedy never ends.
*******
Posts: 4,620
Threads: 186
Joined: Dec 2011
What about Framelimit to Audio. Did you try this? Did you also try another audio backend (XAudio2)?
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Best regards,
[color=#C68E17]DefenderX[/color]
Website Find
09-02-2012, 02:46 AM
#2,242
Zero9X Offline
Junior Member
**
Posts: 8
Threads: 0
Joined: Sep 2011
Finally worked it out. The sound on my graphics card really doesn't like LLE, switched to HLE and works perfectly. Strange as i could have sworn it worked fine for Xenoblade. Just have to settle for a bit poorer sound.
Find
09-02-2012, 10:49 AM
#2,243
etking Offline
Banned
Posts: 189
Threads: 1
Joined: Feb 2012
HLE is fine with this game, no need for LLE. Endless HLE soundloops may happen but are very rare.
Find
09-09-2012, 10:16 AM
#2,244
gaiachaos Offline
Member
***
Posts: 132
Threads: 0
Joined: Jul 2010
(09-02-2012, 10:49 AM)etking Wrote: HLE is fine with this game, no need for LLE. Endless HLE soundloops may happen but are very rare.

No reverbs with HLE. Some people might be picky with this.
Find
09-14-2012, 12:52 AM
#2,245
zekryn
Unregistered
 
I'm having some problems with cutscenes.. I bought the Bluetooth dongle, wii mote, and wii motion plus a few months ago and tried to emulate it on my laptop. I ripped the image from my cousin's copy of the game and about 95% of the time, the game freezes at cutscenes. After reloading it right before the first one with Zelda and her father about a dozen times, I got it to load and was able to move on. Same for the second one, but couldn't get past the third. I figured I'd be building a new computer soon and my laptop just couldn't handle it.

So now I have my new computer and I'm having the same problem. I re-ripped my cousins copy and then tried acquiring an image by other means, thinking maybe his was just scratched up or something. Same thing happens. I've tried turning options off and on, downloading different versions of dolphin, but it still happens. When it blacks out to go to a cutscene, about 2-3 seconds of whatever BGM that was playing will go into an infinite loop.

Here's my specs:

Windows 7 Professional x64
Intel Core i5 2500k @ 3.30GHz
AMD Radeon HD 7870 2GB
8GB DDR3-1600 RAM
Dolphin 3.0-765
09-14-2012, 01:00 AM
#2,246
LordVador Offline
Christmas Vader
*******
Posts: 8,852
Threads: 1,908
Joined: Mar 2011
Use LLE. Your system is powerful enough to support it
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
09-14-2012, 01:11 AM
#2,247
DefenderX Offline
The comedy never ends.
*******
Posts: 4,620
Threads: 186
Joined: Dec 2011
But you should overclock your CPU for LLE. LLE is really demanding and the stock clock rate of the i5-2500k might not be enough.
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Best regards,
[color=#C68E17]DefenderX[/color]
Website Find
09-24-2012, 11:23 AM
#2,248
rexoe Offline
Member
***
Posts: 118
Threads: 8
Joined: Nov 2009
Anyone have a save right before levias /wind fish fight?
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
Find
09-24-2012, 02:07 PM
#2,249
MayImilae Offline
Princess of Optimism
**********
Administrators
Posts: 3,984
Threads: 110
Joined: Mar 2011
Here. This will take you straight to the fish fight.

https://dl.dropbox.com/u/529674/fightfight.7z
[Image: RPvlSEt.png]
Windows 10 x64 | Core i9-9900k | NVIDIA GeForce RTX 2080Ti FE (x2)| 32GB DDR4-3000 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G500
MacBook Pro 13in mid-2018 with Touch Bar | macOS 10.14 | Core i7-8559U @ 4.5ghz | Intel Iris Plus Graphics 655 | 16GB 2133MHz LPDDR3
Find
10-07-2012, 05:01 AM
#2,250
Carborundum
Unregistered
 
EDIT: I'm stupid. The game requires the sensor bar for this part, and I had forgotten to set it up.

Linux user here, I'm having a bit of trouble running Skyward Sword with a real motionplus wiimote. I have tried three different Dolphin revisions, and the problem manifests in different ways in each one, so I will describe them one by one:

  1. 3.0, built and packaged by Glenn Rice. You know at the very start of the game, when it asks you to point the wiimote at the screen and press A (see below for screenshot)? I have to point the wiimote about 120 degrees away from the screen and slightly upwards for it to register correctly. Once I'm past this screen everything works perfectly.
  2. 3.0-750, built and packaged by Glenn Rice. Same as above, except it doesn't matter where I point the wiimote, it still won't register. As such, the game is effectively rendered unplayable.
  3. 3.0-774, built by myself from git. Dolphin crashes moments after launching the game.
I'm currently using 3.0-750, because I experienced a graphics glitch in Super Mario Sunshine in 3.0. This graphics glitch is fixed in both 750 and 774, so I'm reluctant to downgrade.

My setup is as follows:

Operating System: Ubuntu 12.04 64-bit
Processor/CPU: Intel Core i7-3610QM
Video Card/GPU: Intel HD4000
Memory/RAM: 8 GB

Any ideas on what could be causing this issue? Thanks in advance!

[Image: soup011.png]
« Next Oldest | Next Newest »
Pages (228): « Previous 1 ... 223 224 225 226 227 228 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode