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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] The Legend of Zelda: Skyward Sword
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[Wii] The Legend of Zelda: Skyward Sword
04-18-2019, 08:04 PM
#731
Sumi Offline
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(04-17-2019, 10:59 PM)ExtremeDude2 Wrote: May or may not work with bluetooth passthrough, probably won't work with normal bluetooth.

Yes, I know I have to use passthrough, Its just a read some comments saying this controllers have less accuracy than the original, I think for non-motion-plus games should be okay, but I am wondering if motion plus games like zelda would be unplayable or not.

By the way, In my searchs I found this WIP Motion Plus Emulation PR in the dolphin github https://github.com/dolphin-emu/dolphin/pull/7861 and I have to ask. This means we will have a motion plus emulation soon? So we could emulate motion plus games with a xbox game pad? Or what is this WIP?

Thanks!
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04-24-2019, 06:09 AM (This post was last modified: 04-24-2019, 07:49 AM by JosJuice.)
#732
Dream Focus Offline
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(04-18-2019, 08:04 PM)Sumi Wrote: Yes, I know I have to use passthrough, Its just a read some comments saying this controllers have less accuracy than the original, I think for non-motion-plus games should be okay, but I am wondering if motion plus games like zelda would be unplayable or not.

By the way, In my searchs I found this WIP Motion Plus Emulation PR in the dolphin github https://github.com/dolphin-emu/dolphin/pull/7861 and I have to ask. This means we will have a motion plus emulation soon? So we could emulate motion plus games with a xbox game pad? Or what is this WIP?

Thanks!

[REMOVED -JosJuice] It has a link there to download it.  Only works with an older version of Dolphin though.  I can use my mouse, keyboard, or Nintendo Switch pro controller to play it just fine.
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04-24-2019, 07:50 AM
#733
JosJuice Online
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(04-24-2019, 06:09 AM)Dream Focus Wrote: [REMOVED -JosJuice] It has a link there to download it.  Only works with an older version of Dolphin though.  I can use my mouse, keyboard, or Nintendo Switch pro controller to play it just fine.

Please do not link to pages that offer Dolphin binary downloads without the corresponding source code, since that violates Dolphin's license. I couldn't see any source code available from that link.

Anyway, Sumi is talking about the new effort to get MotionPlus working, which hopefully will be available in the official builds soon. It's completely separate from those old builds you mention.
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04-27-2019, 03:00 PM
#734
emmaus Offline
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Okay, I really need a profile for keyboard and mouse. by default, I can't reach the edges of the screen when motion plus is being used (like a 3cm margin), like the save select. modify pitch and yaw, I could point to any part of the screen. but when I go ingame, and I try pointing with items,I can only reach the left and right ends of the screen, the other one seems to have that same 3cm margin.
Anyone have a profile for this.
[Image: 1549494_374475849427449_6510171009090384...e06a2b4a8c]
PIKAPIKAPIKACHUUU!!!
(I think I messed that one up)
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04-27-2019, 03:17 PM
#735
Dream Focus Offline
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(04-27-2019, 03:00 PM)emmaus Wrote: Okay, I really need a profile for keyboard and mouse. by default, I can't reach the edges of the screen when motion plus is being used (like a 3cm margin), like the save select. modify pitch and yaw, I could point to any part of the screen. but when I go ingame, and I try pointing with items,I can only reach the left and right ends of the screen, the other one seems to have that same 3cm margin.
Anyone have a profile for this.

I think the numbers are 500, 500, 50, 50, 50.

I had the same problem.

When you move around in the controller setting screen, the IR section, the square shows where you are at.  There are two little square dots that move around, so you need to move around, and make sure you can get to the edges there.  If not, change the numbers to be higher or lower, keep trying until you get it right.
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04-27-2019, 06:46 PM
#736
emmaus Offline
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(04-27-2019, 03:17 PM)Dream Focus Wrote: I think the numbers are 500, 500, 50, 50, 50.

I had the same problem.

When you move around in the controller setting screen, the IR section, the square shows where you are at.  There are two little square dots that move around, so you need to move around, and make sure you can get to the edges there.  If not, change the numbers to be higher or lower, keep trying until you get it right.
what are the numbers for? it would  be much better providing a profile, or a screen shot of the config window.
[Image: 1549494_374475849427449_6510171009090384...e06a2b4a8c]
PIKAPIKAPIKACHUUU!!!
(I think I messed that one up)
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04-27-2019, 07:18 PM
#737
bluedartpro Offline
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(04-27-2019, 03:17 PM)Dream Focus Wrote: I think the numbers are 500, 500, 50, 50, 50.

I had the same problem.

When you move around in the controller setting screen, the IR section, the square shows where you are at.  There are two little square dots that move around, so you need to move around, and make sure you can get to the edges there.  If not, change the numbers to be higher or lower, keep trying until you get it right.

(04-27-2019, 06:46 PM)emmaus Wrote: what are the numbers for? it would  be much better providing a profile, or a screen shot of the config window.

I have the EXACT same issue you both are reporting.  Specifically the game allows the cursor to be moved over the entire screen before "calibrating" and then afterward the limits are as you purported.  There has to be some way to fix this via config.  Anyone know what we can do?
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05-03-2019, 01:21 AM
#738
bluedartpro Offline
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I have an update that basically fixes our "issue."  Turns out, we need to manually bind "Swing" under "Motion Controls and IR."  The motion input being nulled is exactly why the pointer was limited in the game, because it uses both but stresses the motion input more heavily.  This is definitely a massive step forward, but the motion controls are just too specific to be emulated this way, and even with this great setup your inputs are still misconstrued often.  After a while playing the game it's just entirely unplayable like this.  I did mess with the options for a while though, and found that if you're using the right-stick for "Swing" the best settings for me were: Dead Zone: 25.00%, Distance 50.00cm, Speed 10.00 m/s, Return Speed 3.00 m/s, Angle 145.00.  Hope that helps.
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05-10-2019, 07:46 AM
#739
jm2k7
Unregistered
 
(05-03-2019, 01:21 AM)bluedartpro Wrote: I have an update that basically fixes our "issue."  Turns out, we need to manually bind "Swing" under "Motion Controls and IR."  The motion input being nulled is exactly why the pointer was limited in the game, because it uses both but stresses the motion input more heavily.  This is definitely a massive step forward, but the motion controls are just too specific to be emulated this way, and even with this great setup your inputs are still misconstrued often.  After a while playing the game it's just entirely unplayable like this.  I did mess with the options for a while though, and found that if you're using the right-stick for "Swing" the best settings for me were: Dead Zone: 25.00%, Distance 50.00cm, Speed 10.00 m/s, Return Speed 3.00 m/s, Angle 145.00.  Hope that helps.

Hi, more or less like that?

[Image: OCpQq2S.jpg]
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05-11-2019, 09:58 PM
#740
jm2k7
Unregistered
 
This helps to better adjust the game:

https://github.com/dolphin-emu/dolphin/pull/7861
[Image: inbVBWC.jpg]

go to Controllers - Wii Remote 1 Configure - Motion Controls IR Tab

and only adjust Total Yaw and Pitch 45 or 55 and done.

It is not necessary to adjust the swing.
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