Has anyone else noticed that the Depth of Field hack breaks the Skyloft map? (attached)
It's basically unusable for navigation, as bridges, water and reachable areas of land are covered by a big yellow graphic, and some of the water covers land where it shouldn't.
This is with:
If I set ProjectionHack = 0, the map returns to the "normal" state (suffering only from the monotone green bug).
It's basically unusable for navigation, as bridges, water and reachable areas of land are covered by a big yellow graphic, and some of the water covers land where it shouldn't.
This is with:
Code:
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 0
PH_ZFar = 1.0
If I set ProjectionHack = 0, the map returns to the "normal" state (suffering only from the monotone green bug).