[Wii] The Legend of Zelda: Skyward Sword
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11-07-2012, 09:23 PM
(This post was last modified: 11-08-2012, 01:01 AM by Starscream.)
11-28-2012, 06:45 AM
The game works like a charm. I am however having a rather...odd sound issue. At a seemingly random time, usually well within the second hour of gameplay for that session the audio starts producing a continuous stream of distorted out-of-place sound samples. Grunts, moans, screams, belches, Fi talking sped up and notably the item get fanfare. And it doesn't end until I end the game and load. Next time it happens I will try to record the audio because it is rather surreal.
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
![]() (11-28-2012, 07:43 AM)DefenderX Wrote: Did u try LLE?That I haven't, for the reason that this is a rare occurance (the first time happened 5 hours into the game) and I wouldn't be able to determine if it is an issue with HLE of if it just hasn't happened 'yet' with LLE, this was just hoping someone had a similar issue. I will play with LLE from now on and mention it here if it happens. And also record it because it does give silent hill vibes. Maybe the next dev build will come with an exorcism. ![]()
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
![]() 11-28-2012, 12:24 PM
I recently encountered a strange problem, in some parts of the game when changing area, exit the bazaar or going to sky from certain location; the games freezes ina a black or white screen, the vps show 60 and the game seems o rums at 100%, but the FPS are at 0. Someone has experimented this issue before?
For example: ![]() Uploaded with ImageShack.us Sorry for my bad english. Thanks
Desktop:
OS: Windows 7 Ultimate x64 + Archlinux x64 CPU: Intel Core i5 3570k @ 4.4 GHz CPU Cooler: Noctua NH-U9B Motherboard: Asus Maximus V Gene RAM: 4x2gb 30nm Samsung Green @ GPU: Asus GTX 550 Ti TOP for now HDD: Crucial M4 128GB + MyDigitalSSD 64GB+ 6.75 TB PS: Corsair AX-650 11-28-2012, 03:14 PM
Not using savestates is also a good way to fix issues like this, if you're using them.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 11-28-2012, 09:57 PM
(11-28-2012, 03:14 PM)Starscream Wrote: Not using savestates is also a good way to fix issues like this, if you're using them.I never use save states unless it's a brutal NES game.
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
![]() 11-28-2012, 10:07 PM
(11-28-2012, 03:14 PM)Starscream Wrote: Not using savestates is also a good way to fix issues like this, if you're using them.Good to know, yes I was using savestates a lot in this game. Thanks
Desktop:
OS: Windows 7 Ultimate x64 + Archlinux x64 CPU: Intel Core i5 3570k @ 4.4 GHz CPU Cooler: Noctua NH-U9B Motherboard: Asus Maximus V Gene RAM: 4x2gb 30nm Samsung Green @ GPU: Asus GTX 550 Ti TOP for now HDD: Crucial M4 128GB + MyDigitalSSD 64GB+ 6.75 TB PS: Corsair AX-650 11-28-2012, 10:20 PM
Yo, that's why it's not recommended to use savestates
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