• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
1 2 3 4 5 ... 83 Next »

[Wii] The Last Story
View New Posts | View Today's Posts

Pages (69): « Previous 1 ... 65 66 67 68 69
Jump to page 
Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] The Last Story
04-11-2020, 02:25 AM
#681
Mink Offline
Junior Member
**
Posts: 4
Threads: 0
Joined: Apr 2020
(04-11-2020, 02:21 AM)mimimi Wrote: Ok, so it's a performance issue. Harddrive or SSD shouldn't matter. If you want to make sure the storage device is not the problem, create a RAM drive and copy the game there.

Like i said, the game should run fine in dual core mode. If you are not doing so already, you should get a 50-100% boost. For a further ~30% boost, you could enable efb copies to texture only after the game has loaded the clothes. The best way to do that is to create a hotkey for "Toggle EFB Copies", and use it when you loaded the savegame and you see your character. Remember to switch it, when recoloring your clothes.

Actually it seems to run almost flawlessly on my SSD for whatever reason. Though small stutters still appear in certain areas it seems. Guess that my HDD has seen better days :p
Find
Reply
01-04-2021, 02:12 AM
#682
vishy92 Offline
Member
***
Posts: 67
Threads: 9
Joined: Oct 2012
Hey!

Anyone willing to share their shader uid cache for this game? SLSEXJ

No matter what I do I get bad stutter with ubershaders.
Find
Reply
01-05-2021, 06:58 PM
#683
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,617
Threads: 37
Joined: Oct 2009
Not 100% sure if it's the same in Dolphin, but in other modern emulators, shader caches contain copyrighted game code and are thus illegal to share.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
01-05-2021, 07:50 PM
#684
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 7,993
Threads: 7
Joined: Oct 2014
(01-05-2021, 06:58 PM)StripTheSoul Wrote: Not 100% sure if it's the same in Dolphin, but in other modern emulators, shader caches contain copyrighted game code and are thus illegal to share.

The situation isn't the same with the GameCube and Wii, as the original consoles use a fixed-function pipeline rather than programmable shaders. Though, I can't say for sure what is legal and what isn't.
Find
Reply
01-06-2021, 02:42 AM
#685
vishy92 Offline
Member
***
Posts: 67
Threads: 9
Joined: Oct 2012
(01-05-2021, 07:50 PM)JosJuice Wrote: The situation isn't the same with the GameCube and Wii, as the original consoles use a fixed-function pipeline rather than programmable shaders. Though, I can't say for sure what is legal and what isn't.

I only asked since one of the other devs mentioned in a thread that shader UIDs dont contain copyrighted material and are completely transferrable. That said I really wish someone would be willing to share it. As it stands on my phone the game is only playable with skipdraw, but that has its own problems. I played through this game before this feature was introduced on pc
Find
Reply
« Next Oldest | Next Newest »
Pages (69): « Previous 1 ... 65 66 67 68 69
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode