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[Wii] Tatsunoko vs. Capcom: Ultimate All-Stars
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[Wii] Tatsunoko vs. Capcom: Ultimate All-Stars
04-27-2010, 01:42 AM
#101
Gamereo
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"There is no Save Data"... anybody can help me???
Please!!!
04-29-2010, 02:12 AM
#102
Gamereo
Unregistered
 
"There is no Save Data"... anybody can help me???
Please!!!
Please!!!
Please!!!
04-29-2010, 02:20 AM (This post was last modified: 04-29-2010, 02:25 AM by deathjijn.)
#103
deathjijn Offline
馬鹿は死ななきゃ治らない。
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Posts: 65
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Well i could probably help you if you went more into detail of the issue other then "There is no save data.."
What revision are you using list your actual settings and is it Pal or Ntsc
im not having this issue. and im on 5419.
sounds more like an isolated issue. thats why i need more info.
Ushinawareta toki wa torimodosenai no tatakai wa ima hajimete
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04-29-2010, 09:34 PM
#104
Gamereo
Unregistered
 
(04-29-2010, 02:20 AM)deathjijn Wrote: Well i could probably help you if you went more into detail of the issue other then "There is no save data.."
What revision are you using list your actual settings and is it Pal or Ntsc
im not having this issue. and im on 5419.
sounds more like an isolated issue. thats why i need more info.

Hello, first thanks to having responded me.
The version I use of the Dolphin is the 2.0 RC1, while the game ISO is PAL version.
05-02-2010, 02:23 PM
#105
TheRev Offline
Junior Member
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Posts: 9
Threads: 4
Joined: Feb 2010
I have NO idea how fast this game is supposed to be

With frame skip off it's gone up to 43 FPS. Frame skip on it seems to run at a faster pace (I used X2 X3 seemed to work a bit but it looked funny)

So is the game supposed to be blink and you'll miss it fast or is it just supposed to be moderately fast?
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05-04-2010, 12:13 AM
#106
Doronjo Offline
Junior Member
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Posts: 14
Threads: 3
Joined: May 2010
Hi, I don't know if this is a problem of the game or the emulator but sometimes a message pops up and says "wii mote disconnected do you want...."

Is there any solution for that? I use Dolphin 2.0 and a Xbox controller
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06-29-2010, 07:26 PM
#107
brnz
Unregistered
 
Hi there, I have a question.
When using OpenCL, theres no more hang ups, but models have messed colors, is that happening to everyone?

[Image: eamhop.jpg]

thx.
06-29-2010, 07:51 PM
#108
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
yep, I also have those strange colored models. You should tell NeoBrain about it...or Rodolfo, but he's never in this forum :|
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-01-2010, 11:01 PM
#109
Cavintine
Unregistered
 
(05-04-2010, 12:13 AM)Doronjo Wrote: Hi, I don't know if this is a problem of the game or the emulator but sometimes a message pops up and says "wii mote disconnected do you want...."

Is there any solution for that? I use Dolphin 2.0 and a Xbox controller
I'm having this same problem. I'm using SVN 4771 with DX9 plugin. That's the only version I have found out of dozens that run at full speeds with max settings. Can someone help me patch this version or anything to keep me playing the game for longert than 10 mins. I'm using a USB arcade stick and the PAL version of TvsC All Stars
07-02-2010, 07:33 PM
#110
brnz
Unregistered
 
/\ Go to wiimote plugin and mark "Reconnect Wiimote on disconnect"

[Image: 27yzj20.jpg]
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