(01-27-2010, 07:27 AM)jedikevin20 Wrote: So open gl is slower on the american version? I know the ntsc-j version runs fullspeed in open gl and you can stop the first hit stutter by disabling material lighting and get rid of any black artifacts by checking destination alpha pass. How does those open gl settings stack up to the ntsc version? Why do you have lock thread to cores enabled?
Is there a way to get rid of the black artifacts and the stutter with the directx9 plugin?
And why is the pal version locked at 50fps? Forced Pal 60hz is activated.